1. Skill tree lack structure.
2. The only "logic" behind levelling - pick as many usefull nodes, while avoiding junk nodes.
3. There is no fun factor in levelling your mech as a consequence
Skill tree structure is a mess, plagued with useless nodes whereas important nodes are all over the place. It takes a lot of time to get into it, it's not intuitive, you'll always miss a node you'd like to purchase. Most important - it's not fun to play "find the node you want on the other end of a skill tree" instead of playing Mechwarrior.
To give you an idea of what's it all about, here's my first try to level a 5MPL Adder mech and how it feels:
"Wow, that's a huge firepower tree, let's see!"
"WTF? I have to take missile nodes to level lasors?"
"Where is this damn heatgen 8?"
"Sh*t, there's more usefull nodes in the balistic part, damn it"
...
15 minutes later, looking on the other skill trees:
"F* you, I'm not doing this again, Alt+F4"
My brother, who plays MWO only occasionally left after 5 minutes saying smth. like "life is too short for that". And despite the rant above, I still managed to get 90% of desired nodes on a second attempt, so there's no meaningfull choices either.
You guys from PGI monitor players's feedback and here it is. That's player experience from a new skill tree. Even Battletech junkies, like myself will have a hard time navigating the skill tree. Casual players like my brother won't even bother looking at it.
Edited by AngrySpartan, 02 March 2017 - 03:32 AM.