Bud Crue, on 02 March 2017 - 05:28 PM, said:
Illya.
Even with a single weapon build (lbx) I am spending 27 nodes on fire power. To get derp and seismic that's another 19 on sensor branch. I am considering survival a non negotiable branch (root?) so that is another 20 nodes. Of the remainder I blew 14 on operations and 11 on mobility, and I think given how cool this build is anyway, it would be better to forget the operations branch and put all 25 into mobility to get closer to full speed tweek.
Pretty close to current play feel but the loss of the operations branch (mostly basic skills in current system bugs me). Meh. Survivability has a cost and its cost is operations.
Yeah, operations has become a lower priority for me as well in this iteration of the PTS. I realised that mechs that leaned towards being cool running enough when fully mastered can probably do without most of that tree in exchange for taking the heat reduction from weapons that the firepower tree offers.
I do find that the armour and structure bonuses are a must have for anything that is a medium or lighter due to the way they scale with weight. Combined, they can easily offer 15-30 extra points on any component for most mechs, That is more than most structure and armour quirks offer on any individual component as of now. It only helps that the bonuses also include existing structure and armour quirks in the calculations too.
It is almost a requirement that lights have to fill out the mobility tree in this version, unlike the last one. For anything heavier than that though, I have found I usually do not invest much or anything in the mobility tree unless the mech has only one weapon type meaning I spent less skill points in the weapons tree. Cicadas I think would be the one exception, but they are honourary lights.
Edited by Maurice Thorez, 02 March 2017 - 06:06 PM.