 Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Well, that's kind of the thing. There are room for more roles in MWO, such as crit seeking light mechs with multiple MGs.
Crit-seeking lights aren't a role, nor do I even think they should be a thing (for other reasons). The Spider is a harasser for example, it plays much like the RVN-4X did before it and the RVN-2X before that.
 
 Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Right now, they're generally not worth taking (although they were used effectively in MWOWC), but they could become viable either by direct buffing or via the skill tree.
If you think crit-seeking MGs is the strength of the Spider then you don't quite know the main strength of the Spider (it isn't the MGs, those are usually only really used in a snowball). Don't get me wrong, they do make the Spider more of a threat, but that is generally once you are already losing.
 
 Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Alistair Winter, on 02 March 2017 - 02:14 PM, said:
I also think that "tanky mechs" could become a viable role
They already are, see HBK-4SP/AS7-S. That said, the HBK-4SP has the issue of having borderline firepower where it really doesn't have enough firepower to justify dealing with its structure and there in lies the rub. This isn't PvE, the idea of something taking aggro and keeping that aggro to protect your squishy mechs only works against teams who play badly. There has to be a balance between firepower/durability in order to justify dealing with all the health to take it down (which the Atlas does justify all of the aggro because of its firepower).
 
 Alistair Winter, on 02 March 2017 - 02:14 PM, said:
Alistair Winter, on 02 March 2017 - 02:14 PM, said:
But when people have a very narrow view of how the game could evolve, I think it's often the result of bias rather than an objective analysis.
Could and should are two very different terms. Just cuz it CAN evolve in a way doesn't mean it SHOULD, nor does it mean the skill tree is the best way to go about that (other than you know, quirks). Sorry, but using the skill tree to impact diversity or anything related balance IS bad and should not be the case. If you want weapons to be a thing, buff the weapons, don't go in a round-about way of buffing them. If you want mechs to be a thing, buff the mech, don't go in a round-about way of buffing them.
					
					
					
							Edited by Quicksilver Kalasa, 02 March 2017 - 03:45 PM.