Jump to content

Skill Tree Idea


2 replies to this topic

Poll: Do you like the idea of: (9 member(s) have cast votes)

Linear Skill Trees

  1. Yes (5 votes [55.56%])

    Percentage of vote: 55.56%

  2. No (4 votes [44.44%])

    Percentage of vote: 44.44%

Tiered Skill Trees

  1. Yes (6 votes [66.67%])

    Percentage of vote: 66.67%

  2. No (3 votes [33.33%])

    Percentage of vote: 33.33%

First 31 Skill points cost no c-bills, only EXP

  1. Yes (6 votes [66.67%])

    Percentage of vote: 66.67%

  2. No (3 votes [33.33%])

    Percentage of vote: 33.33%

Vote Guests cannot vote

#1 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 02 March 2017 - 10:18 AM

Linear + Tiered skill tree. Each tier requires certain amount of SP to be allocated in specific skill tree branch.

Posted Image



Live server skill trees give you:
15% heat dissipation
20% heat capacity (applies only to base heat cap)
7.5% speed
15% acceleration speed
15% deceleration speed
5% mech turn speed
5% upper torso twist speed
5% upper torso twist angle
33% faster mech power up time
5% weapon cooldown

Make it so that first 31 skill points cost no c-bills, that way people with 100+ mechs can acquire bonuses of the live server skill trees without spending additional money. To compensate, increase c-bills cost for each SP after 31 back to 100k.

Posted Image

Edited by kapusta11, 02 March 2017 - 10:22 AM.


#2 Mycroft000

    Member

  • PipPipPipPipPipPipPip
  • The Partisan
  • The Partisan
  • 511 posts
  • LocationArizona

Posted 02 March 2017 - 11:24 AM

Try this idea: *updated Linear Idea* What About Retaining Basic, Elite, And Mastery Skills?

#3 Kuaron

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Captain
  • Senior Captain
  • 1,105 posts

Posted 02 March 2017 - 12:24 PM

I agree on the questions in the poll.

But you also have to balance the nodes,
https://mwomercs.com...-trees-banaced/
It won’t work as shown in your pics, there would be no decision making in a good part of the branches.

Another problem is that the depth will look the same for all Mechs, there wouldn’t be a decision between specializing and going wide. As soon as you take weapon-specific nodes, you have to make them with diminishing returns, otherwise going deep is a nobrainer and being able to choose your prerequisite junk only a slight improvement over being told what jung you have to take (as in PTS version).





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users