http://imgur.com/a/ZTjKH
I had to do this in MS paint. So You'll forgive me if the numbers in weird spots.
This revision emphasizes the universal skills at the start of the tree. They're also more linear, with a little variation in places. Cooldown takes up the middle of the tree. As the most sought after and universally useful.
I put range to the left with heat gen since it's more favorably to energy. But can be relatively easily picked up without investing in something you don't need if you want it for missiles or ACs. Velocity goes to the right and stays pretty linear to make it easy for PPC warriors. I suppose I should have swapped gauss charge and jam chance. Since gauss rifles don't need velocity as bad. But you get the general idea oft the tree.
Let me finish with this is the firepower tree people want. I'm fine with the PGI firepower tree, only gripe I have is duration being useless for PPCs and it's overrepresented.
Edited by MechaBattler, 02 March 2017 - 01:02 PM.


















