Gentleman Reaper, on 03 March 2017 - 09:49 AM, said:
It's significantly better, but it still needs work, some ideas being:
Removing or putting aside weapon-specific skills (spread, jam, charge time), I'm fine with needing to buy skills to max out the ones you want, but not being forced to buy nodes that does nothing for your specific build. I would honestly prefer if they removed the weapon-specific altogether because I feel that some of there weapon will depend on these skills to perform well (especially LB-Xs).
Combining laser duration with velocity and renaming it weapon accuracy. This change seems like a no-brainer, and would further reduce the number of skills that don't affect all builds.
Removing or putting aside weapon-specific skills (spread, jam, charge time), I'm fine with needing to buy skills to max out the ones you want, but not being forced to buy nodes that does nothing for your specific build. I would honestly prefer if they removed the weapon-specific altogether because I feel that some of there weapon will depend on these skills to perform well (especially LB-Xs).
Combining laser duration with velocity and renaming it weapon accuracy. This change seems like a no-brainer, and would further reduce the number of skills that don't affect all builds.
Sorry, I realize that I didn't even read your post, I was thought the poll was for PTS1 vs PTS2.
I agree with half of your concept, with the weapon-specific nodes pushed off to the side. I don't agree with having all levels of a skill available in a linear fashion, you should have to spend lots of points if you want to max out cooldown or velocity, or you just end up with a tree where the vast majority of players ignore most of the tree.
Velocity needs to be merged with duration as well, having another universal node would be welcome, rather than having velocity not affect lasers and vice-versa.