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Ballistics.


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#1 Zeleglok

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Posted 03 March 2017 - 04:08 AM

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#2 Bellum Dominum

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Posted 03 March 2017 - 04:32 AM

Umm I think you mean range when you say velocity. Velocity is the speed at which the round travels not the distance.

I actually feel like the current numbers on UACs are pretty solid. UACs seem to jam about as often as they should (standard no quirks) and the time they are jammed for feels about right as well. Maybe simply being a vet has a lot to do with my view on it but it generally takes longer for a weapon to become jammed than it does to clear the jam (lower jam chance means takes longer to become jammed). So for instance if on average a weapon will jam after 2 minutes of continuous use (numbers are inflated for ease of the unexperienced to understand. please let us not start argue about barrel heat after 2 minutes Posted Image ) and that on average it takes 1 minute to clear the jam that actually sounds about right. Now if someone really wanted UACs to represent table top rules (and actually reality) they'd argue that there should be a very small chance upon the first jam (say 1%) that the weapon is permanently jammed for the rest of the match and that chance should increase each subsequent time the weapon jams (say +2% the second time, for 3% chance to be permanently jammmed, then +3 the third time for a 4% chance to be permanently jammed, etc etc). This reflects reality in that everything that actually happens inside the weapon during a jam does not get addressed/fixed/cleaned up until the mechs return to base...

Edited by Bellum Dominum, 03 March 2017 - 04:35 AM.






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