Russ, WHAT THE F*CK? During PTS1, the players complained exactly of the opposite: due to excessive investment into unneeded/undesired skill nodes, there weren't enough SPs left to level more than one weapon type under the weapons branch, which essentially encouraged boating. Now, in PTS2 you've redesigned the weapons branch, but not only did you keep the same web-style layout that forces players to take unwanted skills, but you also increased the number of skill nodes, making SPs even more scarce. What's the purpose of this, and how the hell does it relate to "combating boating"?
Edited by DGTLDaemon, 03 March 2017 - 02:30 AM.