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People Need To Get On The Pts And Provide Feedback


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#101 CK16

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Posted 03 March 2017 - 09:15 PM

The MK II will be a nasty mech, stop trying to kid your self cause you have some issue with it and Impy...I really see no reason to argue with you cause you dont argue you have this your opinions are always right and the only thing that matters...

Req honestly to me you just do this to trigger A. Anyone who likes the MK II (hint there are ALOT more ppl who like that mech than those that despise it, YOU ARE A MINORITY!) B. Clan Diamond Sharks, cause reasons & C. You have this out for Impy, take it to PM's not look like an idiot on the forums...You are on his level think about that for a second YOU ARE IMPY 2.0 right now.

#102 Mole

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Posted 03 March 2017 - 09:19 PM

View PostRequiemking, on 03 March 2017 - 09:12 PM, said:

Lets see here:

1) Giant ST missileboxes that will be seen long before the mech's cockpit even breaches a hill,

2) Huge arms that will fall off the moment anything even sneezes on them,

3) Massive, easily identifiable CT,

4) Wide, damage-catching legs.

All in all, a mech that will require more structure/armor quirks than the Atlas to be viable.

1) You realize you will likely be able to do away with the ears by removing the weapons from the missile harpoints or even equipping a smaller launcher... right?

2) The Mad Cat MKII is not and will not be the last 'mech that has huge arms. In fact, if you're a competent pilot you like a 'mech with huge arms because you can use them to shield your side and center torsos. My Rifleman is actually quite good because its arms are so big.

3) This is ENTIRELY dependent on how PGI sets up the hitboxes. Its nose looks almost exactly like the Timber Wolf's nose and the Timber Wolf's CT is not THAT easy to isolate because a portion of the nose counts as side torso.

4) Show me someone who has trouble hitting the legs of ANY assault 'mech if they choose to aim for them, which most people simply do not.


So what is this, you just have an all-encompassing and blinding hatred for the Mad Cat MKII for no real reason and you are just making up a whole bunch of crap to make it seem like there is some sort of rhyme or reason to it?

Edited by Mole, 03 March 2017 - 09:24 PM.


#103 Requiemking

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Posted 03 March 2017 - 09:21 PM

View PostCK16, on 03 March 2017 - 09:15 PM, said:

The MK II will be a nasty mech, stop trying to kid your self cause you have some issue with it and Impy...I really see no reason to argue with you cause you dont argue you have this your opinions are always right and the only thing that matters...

Req honestly to me you just do this to trigger A. Anyone who likes the MK II (hint there are ALOT more ppl who like that mech than those that despise it, YOU ARE A MINORITY!) B. Clan Diamond Sharks, cause reasons & C. You have this out for Impy, take it to PM's not look like an idiot on the forums...You are on his level think about that for a second YOU ARE IMPY 2.0 right now.

The MK2 may be nasty, as a glass cannon. I just pointed out four reasons for why it will be bad. The only thing that could save it is Atlas-level structure/armor quirks, and most of those are going away when Skill tree drops.

#104 CK16

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Posted 03 March 2017 - 09:26 PM

View PostRequiemking, on 03 March 2017 - 09:21 PM, said:

The MK2 may be nasty, as a glass cannon. I just pointed out four reasons for why it will be bad. The only thing that could save it is Atlas-level structure/armor quirks, and most of those are going away when Skill tree drops.


The thing is...as it is known it is a highly mobile 90t mech, with adequate armor (which in MWO means nothing cause LOL MAX ARMOR!) , and yes good fire power...2 GR is nothing to laugh at, 4 ER Meds with in that 400m range is brutal, and throw in 2 LRM 10's? Yea its a hell of a punch on a very heat efficient chassis (in TT). Stop acting like this mech is junk...Is it perfect, by no means...no mech is perfect!

The hit boxes will be good (see TBR toros) with big ole shield arms, yes with GR but you maintain your life... You are lieing only to your self thinking this mech will have such horrid hit boxes...or you do not know how to run a TBR...either way I can not help you.

#105 Requiemking

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Posted 03 March 2017 - 09:28 PM

View PostMole, on 03 March 2017 - 09:19 PM, said:

1) You realize you will likely be able to do away with the ears by removing the weapons from the missile harpoints of even equipping a smaller launcher... right?

2) The Mad Cat MKII is not and will not be the last 'mech that has huge arms. In fact, if you're a competent pilot you like a 'mech with huge arms because you can use them to shield your side and center torsos. My Rifleman is actually quite good because its arms are so big.

3) This is ENTIRELY dependent on how PGI sets up the hitboxes. Its nose looks almost exactly like the Timber Wolf's nose and the Timber Wolf's CT is not THAT easy to isolate because a portion of the nose counts as side torso.

4) Show me someone who has trouble hitting the legs of ANY assault 'mech if they choose to aim for them, which most people simply do not.


So what is this, you just have an all-encompassing and blinding hatred for the Mad Cat MKII for no real reason and you are just making up a whole bunch of crap to make it seem like there is some sort of rhyme or reason to it?

1) Launcher boxes remain the same size on the Timby regardless of what you put in them. An SRM6 has the same missilebox as an LRM20. I'm fairly certain that will remain the case for the MK2.

2) So, you'd be ok with sacrificing about 50% of your firepower as a shield, leaving you with four energy hardpoints, two of which are in the CT. Duly noted.

3) Actually, it's quite easy to CT core a Timby. Just aim for the center of mass, and you are guaranteed to hit the CT.

4) There is a difference between Assault legs, and Assault legs that are damage nets. That model for the MK2 falls into the latter camp.

#106 CK16

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Posted 03 March 2017 - 09:31 PM

View PostRequiemking, on 03 March 2017 - 09:28 PM, said:

1) Launcher boxes remain the same size on the Timby regardless of what you put in them. An SRM6 has the same missilebox as an LRM20. I'm fairly certain that will remain the case for the MK2.

2) So, you'd be ok with sacrificing about 50% of your firepower as a shield, leaving you with four energy hardpoints, two of which are in the CT. Duly noted.

3) Actually, it's quite easy to CT core a Timby. Just aim for the center of mass, and you are guaranteed to hit the CT.

4) There is a difference between Assault legs, and Assault legs that are damage nets. That model for the MK2 falls into the latter camp.


1. Yea....no..SRM 6 launchers are like half the size of the LRM rack....really dude?!
2. Uhh yea, I could sacrifice a GR in a fight to stay alive and pound you with the other one and 4 ER meds....
3. Ummmm that goes for like every mech out there.....Center mass = Center torso...its nothing SUPER WEAK to the TBR.
4. Yea, but who goes for legs on assaults? Even when you do OH I LEGGED Him, while he just ate through your entire mech....

stop lieing or are you just trolling?

#107 SeaLabCaptn

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Posted 03 March 2017 - 09:31 PM

View PostBud Crue, on 03 March 2017 - 09:02 PM, said:


Yes. Russ has made clear on twitter that the Skills Tree is not ED, not info tech. Come hell or high water it is coming into the game. Which is why it is more important than ever to actually get on the PTS and test this crap and lett them know precisely what is broken. Its coming and if we don't help them identify the worst problems, then we get those problems when it goes live.


I completely agree, yet at the same time, I still don't have any incentive to jump on PTS. Maybe it's just I'm F2P/not lorist/jaded/finally too old, or any combination of the above. Thanks for helping me realize that.

I'll either dislike the changes and continue playing sporadically, or enjoy them (for how long?) and continue playing sporadically. Whelp, it's official, I'm a filthy casual now. Funny, I always assumed I'd feel much worse than this when it came for me; this is oddly comfortable.

Sorry for the intrusion here, please carry on without me.

#108 Mole

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Posted 03 March 2017 - 09:31 PM

View PostCK16, on 03 March 2017 - 09:26 PM, said:

2 GR is nothing to laugh at, 4 ER Meds with in that 400m range is brutal, and throw in 2 LRM 10's?

That is a 58 point alpha right there if you're not including the missile launchers. Swap those LRM 10s out for a couple of SRM6+ART and you will probably cut down the size of the ears while adding another 25.8 damage to that alpha for a total of 83.8 points of damage in a close range alpha strike. The fact that he is laughing at this thing's loadout as "pathetic" quite frankly makes me question his understanding of how to build and pilot a 'mech.

#109 Mole

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Posted 03 March 2017 - 09:38 PM

View PostRequiemking, on 03 March 2017 - 09:28 PM, said:

1) Launcher boxes remain the same size on the Timby regardless of what you put in them. An SRM6 has the same missilebox as an LRM20. I'm fairly certain that will remain the case for the MK2.

2) So, you'd be ok with sacrificing about 50% of your firepower as a shield, leaving you with four energy hardpoints, two of which are in the CT. Duly noted.

3) Actually, it's quite easy to CT core a Timby. Just aim for the center of mass, and you are guaranteed to hit the CT.

4) There is a difference between Assault legs, and Assault legs that are damage nets. That model for the MK2 falls into the latter camp.

1) False. Absolutely false. The Timber Wolf's ears shrink if you fill them with an SRM launcher or an LRM5. You're either lying or you are ignorant.

2) I'd be alright losing a Gauss Rifle to protect my CT, yes, and I think you'd have to be an incompetent pilot to not see that losing a weapon is better than death. That's assuming I even put Gauss Rifles in the arms. I could be running a couple of ERPPCs in the side torsos.

3) Be that as it may, the Timber Wolf is not any easier than any other 'mech to isolate its CT. It's not special. Neither will be the Mad Cat MKII.

4) Dude, stop talking about legs. Nobody goes for legs on Assault 'mechs except maybe lights searching for an ammo explosion.

#110 Johnny Z

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Posted 03 March 2017 - 09:43 PM

Looking forward to this but have not been playing much lately.

#111 Requiemking

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Posted 03 March 2017 - 09:54 PM

View PostMole, on 03 March 2017 - 09:38 PM, said:

1) False. Absolutely false. The Timber Wolf's ears shrink if you fill them with an SRM launcher or an LRM5. You're either lying or you are ignorant.

2) I'd be alright losing a Gauss Rifle to protect my CT, yes, and I think you'd have to be an incompetent pilot to not see that losing a weapon is better than death. That's assuming I even put Gauss Rifles in the arms. I could be running a couple of ERPPCs in the side torsos.

3) Be that as it may, the Timber Wolf is not any easier than any other 'mech to isolate its CT. It's not special. Neither will be the Mad Cat MKII.

4) Dude, stop talking about legs. Nobody goes for legs on Assault 'mechs except maybe lights searching for an ammo explosion.


1) They do? Well, I never notice any difference. An LRM20 Timby ST pops just as quickly as an SRM6 Timby ST.

2) Yeah, how long do you think you are going to last after loosing those massive, easy to hit arms? I'd say not very long, because even with Dual Gauss + Dual ERPPCs, thats a quarter of your firepower thrown away. Now, if they inflated the Ballistic HPs on it, then Deadsiding might be viable, if only because you'd have an arm to spare.

4) Gee, I wonder what has risen in popularity since the World Championships. Oh wait, the four MG Spider. Also, that Trollfish that the Seafox-under-an-alias keep clamouring for will make people think twice about putting Ammo in the legs.

#112 Mole

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Posted 03 March 2017 - 10:05 PM

View PostRequiemking, on 03 March 2017 - 09:54 PM, said:


1) They do? Well, I never notice any difference. An LRM20 Timby ST pops just as quickly as an SRM6 Timby ST.

2) Yeah, how long do you think you are going to last after loosing those massive, easy to hit arms? I'd say not very long, because even with Dual Gauss + Dual ERPPCs, thats a quarter of your firepower thrown away. Now, if they inflated the Ballistic HPs on it, then Deadsiding might be viable, if only because you'd have an arm to spare.

4) Gee, I wonder what has risen in popularity since the World Championships. Oh wait, the four MG Spider. Also, that Trollfish that the Seafox-under-an-alias keep clamouring for will make people think twice about putting Ammo in the legs.

You know what? I'm done with this. You obviously view facts as optional when they are not in your favor and there is simply no arguing with that. Goodnight. I will be laughing to myself when the Mad Cat MKII does get released and it turns out to actually be a good 'mech.

#113 Clownwarlord

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Posted 03 March 2017 - 10:07 PM

Question, why are you arguing over a POS mech like the MKII?

#114 CK16

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Posted 03 March 2017 - 10:13 PM

View PostClownwarlord, on 03 March 2017 - 10:07 PM, said:

Question, why are you arguing over a POS mech like the MKII?


Cause Req is the polar opposite I guess of Imperious, but oddly enough is a full circle and is just as disruptive and will throw any thread off topic over arguing over it OR Clan Diamond shark...The dude has no chill

#115 Bill Lumbar

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Posted 04 March 2017 - 11:02 AM

LOL..... I tried to get on it... I searched for over an hour with a heavy, and couldn't get a match. What a joke.... New skill tree seems so complicated.... just added BS.... more grinding..... Just more BS

#116 Bogus

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Posted 04 March 2017 - 11:04 AM

Agreed, moar testers plz. There were like ten people on PTS last night, made getting into matches incredibly tedious.

#117 meteorol

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Posted 04 March 2017 - 11:05 AM

View PostBill Lumbar, on 04 March 2017 - 11:02 AM, said:

LOL..... I tried to get on it... I searched for over an hour with a heavy, and couldn't get a match. What a joke.... New skill tree seems so complicated.... just added BS.... more grinding..... Just more BS


Yeah i did spent like 3 hours trying to get a single game. Few minutes ago i was the only person to queue, during EU prime at a saturday.

#118 Bishop Steiner

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Posted 04 March 2017 - 11:10 AM

View PostBogus, on 04 March 2017 - 11:04 AM, said:

Agreed, moar testers plz. There were like ten people on PTS last night, made getting into matches incredibly tedious.

private lobbies and TS. Over at CGBI we had no issues because of that.

#119 Mystere

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Posted 04 March 2017 - 11:43 AM

View PostRequiemking, on 03 March 2017 - 09:28 PM, said:

1) Launcher boxes remain the same size on the Timby regardless of what you put in them. An SRM6 has the same missilebox as an LRM20.


#AlternativeFacts


Posted Image

Edited by Mystere, 04 March 2017 - 11:44 AM.


#120 Bishop Steiner

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Posted 04 March 2017 - 11:46 AM

View PostRequiemking, on 03 March 2017 - 09:28 PM, said:

1) Launcher boxes remain the same size on the Timby regardless of what you put in them. An SRM6 has the same missilebox as an LRM20. I'm fairly certain that will remain the case for the MK2.



Posted Image
Bro.... do you even Timby





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