Bishop Steiner, on 03 March 2017 - 11:24 AM, said:
missing the point of what was said. If rewards are based around roles, nmore, it does matter. A light for instance unlocks said node, gets a 10x multiplier for Cbills and XP for NARC dmg and Kills (among other things), and maybe a lesser multiplier for straight combat than..say an Assault (number for the sake of numbers, not specificity) then the Light gets greater benefits, in the end by scouting, UAV placement, NARCIng, TAGs, indirect locks, said Light is actually going to be more inclined to actualyl work in conjunction with the team. By the same token, some Lights are meant for direct combat, like Jenners, so should have a different set of unlocks, rewarding them for acting in a different role.
Changes need to be made, and they start at the skill tree, and go on to our rewards. Scouting might be a one time bonus. Holding Locks, NARCs, UAVs, etc? Are not. So give a "Scout" mech nodes that encourage and REWARD scouting. Until we do that, it' is just team deathmatch and more of the same old crap we have now.
Players need to be open to change just as much as PGI does. Otherwise, there is zero point to "changing" the skill tree, at all.
And what about Lights based around combat, such as Adder, Kit Fox, Urbanmech, Panther, the upcoming Javelin, and who knows how many more will come. Are they going to be screwed because they are being shoehorned into a role they were clearly not designed for.
Bishop Steiner, on 03 March 2017 - 11:40 AM, said:
Well, blame that on Community whining over InfoWar (well and PGI way overreacting).
And as I posted elsewhere, they need to focus rewards based on role more. If you for instance have a Raven 3L.... you should already get lower rewards tied directly to killing and damage, like say a Hunchback or Awesome would have. Now as you unlock Scout related nodes... let's say NARC enhance 1, gives you a x5 multiplier for all NARC related CBills and XP, such as NARC dmg and Kill? And Level 2 makes it 10x multiplier? Likewise "Target Info" gives you multipliers to how much reward Scouting gives you, you get bonuses for indirect fire damage achieved from your locks on targets, etc?
NOW a Light actualyl has something to look forward to for scouting, NARCing, TAGing an generally working WITH the team. THAT is how change happens, and that is something this game desperately needs.
Remember a couple years ago when several events focused he rewards on Assists and the like? Suddenly everyone was willing to TAG, NARC etc. Where the carrot goes, the players will follow... if the carrot is worth one's while.
And knowing PGI, they would probably offer those same bonuses to heavier weightclasses, citing things like the Charger. And thus the cycle begins again, Heavies and Assaults get more money and Lights get left in the dust.
Edited by Requiemking, 03 March 2017 - 01:17 PM.