Zergling, on 03 March 2017 - 10:13 PM, said:
Inner Sphere weapons:
ER Medium Laser
ER Small Laser
LBX2
LBX5
LBX20
UAC2
UAC10
UAC20
Streak SRM4
Streak SRM6
MRM10
MRM20
MRM30
MRM40
Light Gauss
Heavy Gauss
Light PPC
Heavy PPC
Light Machinegun
Heavy Machinegun
And for Clans:
Heavy Small Laser
Heavy Medium Laser
Heavy Large Laser
ER Small Pulse Laser
ER Medium Pulse Laser
ER Large Pulse Laser
Hyper Assault Gauss 20
Hyper Assault Gauss 30
Hyper Assault Gauss 40
Light Machinegun
Heavy Machinegun
MRMs would basically be longer ranged SRMs, but due to spread I expect the larger launchers would have awful damage/weight efficiency at medium range.
The MRM10 would basically be a replacement for SRM6 racks; bit less damage, but much better range.
The larger MRM launchers would be there to give mechs with few missile hardpoints a strong close range punch, comparable to a SRM vomit build but without requiring so many hardpoints. Eg, it'd only take 2 missile hardpoints for 60 or 80 MRMs, giving comparable damage output to five or six SRM6s.
Hyper Assault Gauss are simple enough; they are just LBX Gauss.
Heavy Lasers would be balanced against other clan lasers by having longer beam duration; I wouldn't be surprised if they hit 1.8 or even 2.0 second durations.
ER Pulse Lasers I'm not sure of; would they actually offer anything useful? They'd be simple enough to add, but would there be any point?
I don't know what Clan missile weapons can be added; ATMs would be complicated to implement, as they'd either require ammo swapping or multiple range/damage increments (and they'd be difficult to balance versus both LRMs and SRMs on top of that), and Streak LRMs would be kinda pointless (can't be fired indirectly, much worse damage/weight efficiency than regular LRMs).
I want RACs, MRMs and MMs, Heavy Lasers, ER for IS other lasers, Snub-Nosed PPC.