Just been testing UAC2's on one of my ac2 mechs.
Didnt take long.
They have been nerfed into the ground.
4 second Jam and the measly 5% Jam chance reduction results in horrible performance.
Their burst dmg doesnt last long enough to be meaningfull and their DPS from 0 heat to shut down is abysmal compared to normal AC2's.
When testing with a number of these weapons on a mech, the time to shut down is varied depending on Jam's but its somthing between 14-20sec in my testing, resulting in roughly 15-21 DPS, again this all depends on the Jams. Compared to my live testing of normal AC2's i get 26.66 dps constant over 16 seconds.
Sorry PGI, you dun goofed on this one.
UAC jam rate should be a multipler of the AC's CD. Not a flat number across the bored.
A 4 second jam on a UAC20 means its lost 1 cycle. A jam on a UAC2 costs it 5.5 cycles.
Somewhere in the region of 1 to 1.5 multiplier is what im thinking.
That would result in the following jam times bassed on stock CD (obviosly changing depending on CD bonuses).
UAC2 - 0.72 - 1.08 second Jam
UAC5 - 1.66 - 2.49 second Jam
UAC10 - 2.5 - 3.75 second Jam
UAC20 - 4.0 - 6.00 second Jam
PGI you really need to stop and think about your use of sweeping all encompasing changes. Large weapons and small weapons will gain and loose completly different amounts if u use a global % or flat number buff/nerf.
it's like you current PTS nerf to CD reduction, you may have done it to slow down alpha strikes and increase TTK, but in actuality it wont affect such builds much as they are more limited to Heat than CD, and instead of reducing alpha's its actualy hurting DPS builds ALOT more, and they are already at a dissadvantage.
PGI you need to be more specific with your buffs and nerfs.
Edited by ArmageddonKnight, 04 March 2017 - 05:29 AM.