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Please Get Rid Of Hxp


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#1 Cy Mitchell

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Posted 03 March 2017 - 11:11 AM

I am suggesting and requesting HXP be eliminated and that all previously earned XP be rolled into the GXP pool so it will no longer be tied to a specific chassis and can be used wherever needed.

As I understand it, HXP will only exist during the transition from the old skill system to the new Skill Tree. Once the old earned XP is spent then the Mech will just earn normal XP again. Having the HXP locked to individual variant means that instead of using excesses of that to pay the addition XP cost to skill each Mech over and above what is cost under the old system one must use GXP. Once that GXP runs out then HXP must be converted to GXP with MC in order to use it on a Mech other than the one that earned it.

This leaves the player with one of three options:
1. Start grinding a previously Mastered Mech to finish leveling it
2. Pay real cash to buy MC to convert excess HXP to GXP to finish leveling Mechs.
3. Fully level only the Mechs that have enough HXP to do so. Leave the rest in the garage or sell them.

That HXP represents many hours of time that players have invested into this game. To help smooth the transition into the new Skill Tree, PGI could, and should IMO, just do away with HXP and convert all previously earned XP in to GXP so that it can be used freely by the players that earned it wherever they need it the most. Consider it a one time goodwill gesture to the players and whales everywhere. Going forward XP and GXP would work as they do now with XP being looked to the variant and GXP being spendable anywhere it is needed.

Pretty Please, PGI?

P.S. It would also clean up the Skill Point UI by eliminating the whole HXP conversion process.

#2 Phlyk

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Posted 03 March 2017 - 11:22 AM

It also stops players from having to move XP on all of their chassis across and then having to carefully manage whether to spend XP or GXP on each. It's already going to be laborious enough to spec up every mech as is.

#3 Bellum Dominum

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Posted 03 March 2017 - 11:22 AM

Not sure how I feel about this suggestion to be honest.

For me... that would be quite a few million gxp and some I wouldn't be surprised if that would be over 100 million gxp. Millions of Gxp being able to be used on anything would certainly give us quite an advantage in the new skill tree over players that don't have nearly as much.

Losing unspent hxp on the other hand simply because PGI decides next tuesday is the end of the transition doesn't please me either. What if I've not figured out the skill setup I want on 30 mechs? Now I've got to scramble to try to find what I want?

Edited by Bellum Dominum, 03 March 2017 - 11:23 AM.


#4 Cy Mitchell

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Posted 03 March 2017 - 11:52 AM

View PostBellum Dominum, on 03 March 2017 - 11:22 AM, said:

Not sure how I feel about this suggestion to be honest.

For me... that would be quite a few million gxp and some I wouldn't be surprised if that would be over 100 million gxp. Millions of Gxp being able to be used on anything would certainly give us quite an advantage in the new skill tree over players that don't have nearly as much.




The alternative is whales will not be able to level up all their previously Mastered Mechs which is going to upset them to the point that some will leave. I do not think any of them want to needlessly grind XP for Mechs when they have tons of XP locked to other variants nor are they going to want to spend a lot of cash to convert that HXP to GXP so they can use it.

#5 Malrock

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Posted 03 March 2017 - 12:32 PM

I am all for this as the current conversion set up seems crazy and is just an unnecessary step that makes the process of skilling up longer and more painful. Just convert all exp into GXP and be done with it. Plus it gets frustrating if you don't have the exact right amount of exp to convert, and what happens to unconverted exp?

#6 process

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Posted 03 March 2017 - 12:44 PM

HXP only serves to silo mech XP into variants that will end up being sold because the new system doesn't favor leveling multiple variants. Because its a transitional currency, we ought to have some leeway to redistribute it as we adjust to the new system.

On a related note, having to manually type in HXP amounts to convert to SP is really dumb.

#7 Felicitatem Parco

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Posted 03 March 2017 - 01:31 PM

The real reason people hate HXP is because they want to just use all the stockpiled XP from their favorite variant and use its XP to level other variants without paying the MC to convert it into GXP.

In case you didn't know, there is a feature called "XP to GXP Conversion" that lets you do this for a MC price.

HXP is perfectly fair. You leveled a mech variant? You get your XP back for it. Perfectly fair.

Edited by Prosperity Park, 03 March 2017 - 01:33 PM.


#8 Pjwned

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Posted 03 March 2017 - 02:13 PM

View PostProsperity Park, on 03 March 2017 - 01:31 PM, said:

The real reason people hate HXP is because they want to just use all the stockpiled XP from their favorite variant and use its XP to level other variants without paying the MC to convert it into GXP.


Nothing wrong with wanting that.

Quote

In case you didn't know, there is a feature called "XP to GXP Conversion" that lets you do this for a MC price.


You don't know how to read, do you? Because OP clearly acknowledged that.

I get it, we're all supposed to be giant cucks and pay out the *** to support PGI's terrible business model with no possibility of a free GXP conversion at a worse rate because it needs to be behind a paywall, but some people have standards so they ask for things within reason.

Quote

HXP is perfectly fair. You leveled a mech variant? You get your XP back for it. Perfectly fair.


It's fair enough, sure, and PGI obviously doesn't want to just give people GXP since they went out of their way to make HXP a thing instead, which is why I didn't make a thread about this myself, but PGI could toss a bone to their players every once in a while instead of trying as hard as possible to screw all of their players to the limit without severe backlash (see: PTS1 skill tree economy) as a result of screwing everybody over too hard.

I'm sure that's just me being entitled and selfish for expecting that though.

#9 Malrock

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Posted 03 March 2017 - 02:17 PM

View PostProsperity Park, on 03 March 2017 - 01:31 PM, said:

The real reason people hate HXP is because they want to just use all the stockpiled XP from their favorite variant and use its XP to level other variants without paying the MC to convert it into GXP.

In case you didn't know, there is a feature called "XP to GXP Conversion" that lets you do this for a MC price.

HXP is perfectly fair. You leveled a mech variant? You get your XP back for it. Perfectly fair.


Admittedly that would be a perk, but hardly a game breaking one. But the current implementation certainly doesn't seem perfectly fair, considering that the only reason many people have any experience on some of their mechs is b/c of the rule of 3 which they are doing away with. Thus they are effectively loosing out on that exp, under this system, which could be used to supplement the mech's out of the 3 they actually want to play. Further it screws anyone who previously did the MC conversion in the past in order to master their mech.





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