Mystere, on 04 March 2017 - 10:08 AM, said:
PGI listening closely to so-called tryhards is bad enough. But, them also listening to demands from nits to trash things they can't handle is just as bad if not worse. I've played games that died due to the latter.
I've also played games that died due to the former. Remember, your tryhards are always, in the end, a tiny portion of the playerbase, who lay the game different from what the "average" let alone bad, players see. It's the rare business that survives by catering the 1%, and even those that do, are even more likely to fail with any shifts, because their playerbase is already tiny, and fickle. And unlike a Rolls Royce, video games are "status symbols" that the 1% flock to and support even when they are bad. (at least not yet, I wouldn't be shocked if it happens).
But also, the 1% of the USA or the like? Are a lot more influential and useful a customer base than the 1% of Fiji, or even a smaller Island. If CoD or WoW or WoT represent the USA, or Middle East, etc, then MWO would be representative of that little island somewhere off the coast of Fiji, where like...300 fishermen live.
Not really the population you want to hang your portfolio on to support, fiscally speaking.