

#1
Posted 28 February 2017 - 01:55 PM
The graphic effect of the massive shell slamming into the ground creating a cool visualisation
of the explosion with the dust cloud.It really adds to the game and its a shame that its completely
removed.
they shoud just fix the damage to not be so devastating that it one shots your mech
or at least stripping you off all your armor + critically damaged internals.
Like they had it after one patch half a year ago (then they broke it again a patch later.
that broken state remained till its complete removal)
Artillery shoud be the advantage you get out of a full scouting victory, because the whole design
of the impact alone give you the feeling that you have control over the enemy with this powerfull
tool.if they just scale the damage down to 2x normal arty damage it still woud be 10x as viable
as the radar disruption crap we have atm.
SO WOUD YOU LIKE TO HAVE IT BACK WITH WAY LOWER DAMAGE OUTPUT?
#2
Posted 28 February 2017 - 02:08 PM
#3
Posted 28 February 2017 - 02:08 PM
As it is the standard artillery strike or air strike can one shot your mech if it gets a lucky hit.
So the point is, why bother putting the LT back in the game if you're only gonna allow it to do like, 5 damage or some equally pathetic number.
No.
LT is better off left out of the game at this point.
#4
Posted 28 February 2017 - 02:23 PM
it sure made the try hards cry lol
#5
Posted 28 February 2017 - 02:46 PM
It wasn't even fun to drop with in your favor. Stealing dmg, kills and most importantly c-bills from players.
#6
Posted 28 February 2017 - 02:53 PM
Edited by dario03, 28 February 2017 - 02:54 PM.
#7
Posted 28 February 2017 - 03:08 PM
As an aside I view this as a likely response to the fact that IS almost always has the scout bonus now.
I would love for then to find a bonus that works and is worthwhile without being completely overpowered, but I can't offer one. They need something that makes things worth while but not a queue clearer if one side or the other gets it.
#8
Posted 28 February 2017 - 03:20 PM
#9
Posted 28 February 2017 - 03:23 PM
Alan Davion, on 28 February 2017 - 02:08 PM, said:
As it is the standard artillery strike or air strike can one shot your mech if it gets a lucky hit.
So the point is, why bother putting the LT back in the game if you're only gonna allow it to do like, 5 damage or some equally pathetic number.
No.
LT is better off left out of the game at this point.
In theory, the LT should be a bombardment of MULTIPLE SHELLS rather than a single tactical nuke.
That way it can still have high total damage per volley, but each individual shell won't instagib a full health mech unless you seriously strip your armor to pretty low levels.
Edited by FupDup, 28 February 2017 - 03:23 PM.
#10
Posted 28 February 2017 - 03:25 PM
#11
Posted 28 February 2017 - 03:30 PM
#12
Posted 28 February 2017 - 03:36 PM
SHRedo, on 28 February 2017 - 01:55 PM, said:
The graphic effect of the massive shell slamming into the ground creating a cool visualisation
of the explosion with the dust cloud.It really adds to the game and its a shame that its completely
removed.
they shoud just fix the damage to not be so devastating that it one shots your mech
or at least stripping you off all your armor + critically damaged internals.
Like they had it after one patch half a year ago (then they broke it again a patch later.
that broken state remained till its complete removal)
Artillery shoud be the advantage you get out of a full scouting victory, because the whole design
of the impact alone give you the feeling that you have control over the enemy with this powerfull
tool.if they just scale the damage down to 2x normal arty damage it still woud be 10x as viable
as the radar disruption crap we have atm.
SO WOUD YOU LIKE TO HAVE IT BACK WITH WAY LOWER DAMAGE OUTPUT?

#13
Posted 28 February 2017 - 03:37 PM
FupDup, on 28 February 2017 - 03:23 PM, said:
That way it can still have high total damage per volley, but each individual shell won't instagib a full health mech unless you seriously strip your armor to pretty low levels.
In theory, yes.
But I'd bet real money that such a thing is beyond PGI's ability to program.
#14
Posted 28 February 2017 - 03:42 PM
Alan Davion, on 28 February 2017 - 03:37 PM, said:
But I'd bet real money that such a thing is beyond PGI's ability to program.
They already programmed the same basic thing in the consumable Artillery Strike. It's just a matter of messing with variables from there.
#15
Posted 28 February 2017 - 03:42 PM
Alan Davion, on 28 February 2017 - 03:37 PM, said:
In theory, yes.
But I'd bet real money that such a thing is beyond PGI's ability to program.
Or so they would claim....
I mean the current artillery strike is what a Long Tom strike should look like and as well as do....
#16
Posted 28 February 2017 - 03:43 PM
FupDup, on 28 February 2017 - 03:42 PM, said:
Lol, when PGI messes with something 4 other things break, I think leave it alone.
#17
Posted 28 February 2017 - 05:19 PM
#18
Posted 28 February 2017 - 05:20 PM
#19
Posted 28 February 2017 - 05:23 PM
Having 100 people quit invasion queue in the hopes of getting 10 more in scout queue is stupid.
#20
Posted 28 February 2017 - 05:37 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users