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Bring Back Long Tom

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#1 SCHLIMMER BESTIMMER XXX

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Posted 28 February 2017 - 01:55 PM

i for myself think that Long Tom artillery was a really good feature of FW.
The graphic effect of the massive shell slamming into the ground creating a cool visualisation
of the explosion with the dust cloud.It really adds to the game and its a shame that its completely
removed.

they shoud just fix the damage to not be so devastating that it one shots your mech
or at least stripping you off all your armor + critically damaged internals.

Like they had it after one patch half a year ago (then they broke it again a patch later.
that broken state remained till its complete removal)

Artillery shoud be the advantage you get out of a full scouting victory, because the whole design
of the impact alone give you the feeling that you have control over the enemy with this powerfull
tool.if they just scale the damage down to 2x normal arty damage it still woud be 10x as viable
as the radar disruption crap we have atm.

SO WOUD YOU LIKE TO HAVE IT BACK WITH WAY LOWER DAMAGE OUTPUT?

#2 El Bandito

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Posted 28 February 2017 - 02:08 PM

I lean towards no. This will further make CW snowball against puggers.

#3 Alan Davion

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Posted 28 February 2017 - 02:08 PM

All I have to say is... How far would you have to lower the damage to prevent it from one-shotting your mech?

As it is the standard artillery strike or air strike can one shot your mech if it gets a lucky hit.

So the point is, why bother putting the LT back in the game if you're only gonna allow it to do like, 5 damage or some equally pathetic number.

No.

LT is better off left out of the game at this point.

#4 Davegt27

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Posted 28 February 2017 - 02:23 PM

yes bring back the Long Tom

it sure made the try hards cry lol

#5 Marquis De Lafayette

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Posted 28 February 2017 - 02:46 PM

No. Even with reduced damage it emptied queues. The playerbase voted with their feet and would leave the mode when it came online....until the end of the attack phase or until the scouts got rid of it.

It wasn't even fun to drop with in your favor. Stealing dmg, kills and most importantly c-bills from players.

#6 dario03

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Posted 28 February 2017 - 02:53 PM

I would only be for it if it was a physical artillery piece on the map that could be destroyed. Give the defenders better defenses and the attackers could have long tom, a mobile radar that does the sweep every so often, and a intel vehicle that tells you what mechs the enemy has. And still reduce the damage and/or rate of fire on the long tom.

Edited by dario03, 28 February 2017 - 02:54 PM.


#7 Baulven

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Posted 28 February 2017 - 03:08 PM

Long Tom fell into two categories during its life. The first was God Tom and terrible, emptying queues like it was joke. The second iteration wasn't worth spending the time to scout for.

As an aside I view this as a likely response to the fact that IS almost always has the scout bonus now.

I would love for then to find a bonus that works and is worthwhile without being completely overpowered, but I can't offer one. They need something that makes things worth while but not a queue clearer if one side or the other gets it.

#8 Cy Mitchell

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Posted 28 February 2017 - 03:20 PM

I would be OK with it if it dropped just before a DropShip arrival to clear the drop zone and prevent spawn camping. It would also prevent anyone from hiding in the base because it would be indiscriminate about who it kil;led. Do not have it target individual Mechs just the area.

#9 FupDup

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Posted 28 February 2017 - 03:23 PM

View PostAlan Davion, on 28 February 2017 - 02:08 PM, said:

All I have to say is... How far would you have to lower the damage to prevent it from one-shotting your mech?

As it is the standard artillery strike or air strike can one shot your mech if it gets a lucky hit.

So the point is, why bother putting the LT back in the game if you're only gonna allow it to do like, 5 damage or some equally pathetic number.

No.

LT is better off left out of the game at this point.

In theory, the LT should be a bombardment of MULTIPLE SHELLS rather than a single tactical nuke.

That way it can still have high total damage per volley, but each individual shell won't instagib a full health mech unless you seriously strip your armor to pretty low levels.

Edited by FupDup, 28 February 2017 - 03:23 PM.


#10 MacClearly

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Posted 28 February 2017 - 03:25 PM

At the end it did about as much damage as artillery does. People don't want it and still hate the idea of it being none player controlled as well they had not worked out scout balance so the clans chased people from playing because of it. At this point it is so hated it can never be brought back.

#11 Jubblator

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Posted 28 February 2017 - 03:30 PM

I think the boons from scouting are pretty good as they are now, maybe the radar sweep could hold locks a bit longer to make it better. Overall Long Tom was a very very bad idea, glad they got rid of it.

#12 Carl Vickers

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Posted 28 February 2017 - 03:36 PM

View PostSHRedo, on 28 February 2017 - 01:55 PM, said:

i for myself think that Long Tom artillery was a really good feature of FW.
The graphic effect of the massive shell slamming into the ground creating a cool visualisation
of the explosion with the dust cloud.It really adds to the game and its a shame that its completely
removed.

they shoud just fix the damage to not be so devastating that it one shots your mech
or at least stripping you off all your armor + critically damaged internals.

Like they had it after one patch half a year ago (then they broke it again a patch later.
that broken state remained till its complete removal)

Artillery shoud be the advantage you get out of a full scouting victory, because the whole design
of the impact alone give you the feeling that you have control over the enemy with this powerfull
tool.if they just scale the damage down to 2x normal arty damage it still woud be 10x as viable
as the radar disruption crap we have atm.

SO WOUD YOU LIKE TO HAVE IT BACK WITH WAY LOWER DAMAGE OUTPUT?


Posted Image

#13 Alan Davion

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Posted 28 February 2017 - 03:37 PM

View PostFupDup, on 28 February 2017 - 03:23 PM, said:

In theory, the LT should be a bombardment of MULTIPLE SHELLS rather than a single tactical nuke.

That way it can still have high total damage per volley, but each individual shell won't instagib a full health mech unless you seriously strip your armor to pretty low levels.


In theory, yes.

But I'd bet real money that such a thing is beyond PGI's ability to program.

#14 FupDup

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Posted 28 February 2017 - 03:42 PM

View PostAlan Davion, on 28 February 2017 - 03:37 PM, said:

In theory, yes.

But I'd bet real money that such a thing is beyond PGI's ability to program.

They already programmed the same basic thing in the consumable Artillery Strike. It's just a matter of messing with variables from there.

#15 Metus regem

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Posted 28 February 2017 - 03:42 PM

View PostAlan Davion, on 28 February 2017 - 03:37 PM, said:


In theory, yes.

But I'd bet real money that such a thing is beyond PGI's ability to program.



Or so they would claim....

I mean the current artillery strike is what a Long Tom strike should look like and as well as do....

#16 Carl Vickers

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Posted 28 February 2017 - 03:43 PM

View PostFupDup, on 28 February 2017 - 03:42 PM, said:

They already programmed the same basic thing in the consumable Artillery Strike. It's just a matter of messing with variables from there.


Lol, when PGI messes with something 4 other things break, I think leave it alone.

#17 Stelar 7

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Posted 28 February 2017 - 05:19 PM

I'm going to go with no. Perhaps an arty type bonus, but one that could only be used by the leader of the force and not the auto aim monster we had. Any applied damage greatly unbalances the fight, especially as the best winning strategy of inner sphere mechs is to wait out the initial poke match and get in close.

#18 Stonefalcon

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Posted 28 February 2017 - 05:20 PM

Here is why PGI removed the Long Tom



#19 MischiefSC

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Posted 28 February 2017 - 05:23 PM

No. I don't need my damage and kills stolen by nutty game mechanics or the already sparse queue emptied further.

Having 100 people quit invasion queue in the hopes of getting 10 more in scout queue is stupid.

#20 Snazzy Dragon

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Posted 28 February 2017 - 05:37 PM

Nnnnnnnnnnooooooooooooooooooooooooooooooooooooooooooooooooooo.





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