PTS ver 3
I did some testing on the latest changes to the Skill Tree and engine decoupling.
Once again, I took all the Mechs that I have leveled up into Terra Therma Testing Grounds and ran each one of them through all the target Mechs plus tested stopping and acceleration distances. I also leveled up a Viper to join the test fleet.
The tested Mechs are:
Kit Fox-PR
Viper-C
Nova-Prime(I)
Stormcrow-LC
Hellbringer-F(L) and Prime
I did not test the Kodiak this time around.
I was pleased and relieved by the deceleration changes in the new Patch. Most of the tested Mechs can now stop almost as quickly as they do on the LIVE server. They also feel similar in acceleration and turning. The lone outlying Mech was the Stormcrow. If felt much more sluggish on the PTS than it does on LIVE and it had the longest stopping distance of any of the Mechs tested.
As a whole, I feel that the new settings are a great improvement and I can adapt my play to them if they went LIVE as thet currently stand.
I did not manage to get into any drops to test the impact of the decreases in the Survival Tree. I liked the increased TTK offered by the previous values. Under the new Survival Tree, I will still choose to take those nodes for some of the squishier Mechs like the Viper and the MadDog *need to level one of these up) but I would probably invest the points elsewhere for Mechs like the Stormcrow where I would put a lot of points into Agility to try to improve its current movement profile.
I would like to see the percentages of armor and structure increase for the lower weight class raised while maintaining the percentage where it is for the heavier weight classes. Lights and Mediums need a bit more toughness while Assaults and heavier Heavies are in a good place IMO.
I hope to get into some drops tonight if I get all my RL work taken care of today.
Edited by Rampage, 04 March 2017 - 08:29 AM.