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Skill Tree Revamp Good


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#21 -MAC-

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Posted 05 March 2017 - 02:07 PM

View PostSHRedo, on 05 March 2017 - 02:06 PM, said:

i have a problem with it because its annoying as hell tbh.Will be epic when i can play every mech i own on the fly.


need most of my cbills for new mechs, still have plenty of modules Posted Image


So you are annoyed by it so you think it should go and eff everyone else who doesn't want the excessive grind. That tells me a lot about you.

#22 Dracol

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Posted 05 March 2017 - 02:29 PM

View PostMechwarrior2470942, on 05 March 2017 - 02:07 PM, said:


So you are annoyed by it so you think it should go and eff everyone else who doesn't want the excessive grind. That tells me a lot about you.

...and module swappers are saying eff it to everyone who doesn't want to waste their time swapping modules.

Personally, I'd rather spend my limited game time in matches rather than looking for modules. But, who am I to say those who enjoy hunting in the mechlab are spending their time wrong.

#23 EgoSlayer

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Posted 05 March 2017 - 02:54 PM

View PostDracol, on 05 March 2017 - 02:29 PM, said:

...and module swappers are saying eff it to everyone who doesn't want to waste their time swapping modules.

Personally, I'd rather spend my limited game time in matches rather than looking for modules. But, who am I to say those who enjoy hunting in the mechlab are spending their time wrong.


It still takes less time and effort to find and swap modules from say lasers to PPCs than it does to re-spec in the skill tree. And it's free. So less time, and no XP/C-bill requirement... Sounds like win/win to me. Unless your plan is to duplicate mech chassis and have one skilled for Lasers and the exact same one skilled for PPC (for example). But that is a much larger time and resource requirement, since you have to level it twice.

#24 -MAC-

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Posted 05 March 2017 - 03:04 PM

View PostDracol, on 05 March 2017 - 02:29 PM, said:

...and module swappers are saying eff it to everyone who doesn't want to waste their time swapping modules.

Personally, I'd rather spend my limited game time in matches rather than looking for modules. But, who am I to say those who enjoy hunting in the mechlab are spending their time wrong.


Except that no. No they are not doing anything that effects you. It appears to be you that want other people to not have a choice because of how you want to do things. You can under how it is now not swap anything. You can choose to buy modules for every mech.

And the answer to your question is unsuprisingly you are nobody. You are absolutely nobody to have any opinion on how others choose to spend their time.

#25 Dracol

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Posted 05 March 2017 - 03:30 PM

View PostEgoSlayer, on 05 March 2017 - 02:54 PM, said:

It still takes less time and effort to find and swap modules from say lasers to PPCs than it does to re-spec in the skill tree.

Unless of course one has forgotten which of the 150 mechs that particular module is on. If it was back in the day when I only had 4 mechs, ya I would agree with you. But its not, and I don't want to waste any more time checking mechs for modules... or waiting on group members to find a module.

View PostEgoSlayer, on 05 March 2017 - 02:54 PM, said:

And it's free. So less time, and no XP/C-bill requirement (***You failed to recall the initial XP/C-Bill cost for the modules***)... Sounds like win/win to me. Unless your plan is to duplicate mech chassis and have one skilled for Lasers and the exact same one skilled for PPC (for example). But that is a much larger time and resource requirement, since you have to level it twice.

My time ain't free. It costs less cbills / exp to have a mech specced and ready to go with the skill tree than it does on the live server.

View PostMechwarrior2470942, on 05 March 2017 - 03:04 PM, said:

Except that no. No they are not doing anything that effects you. It appears to be you that want other people to not have a choice because of how you want to do things. You can under how it is now not swap anything. You can choose to buy modules for every mech.

You are correct in the fact I can choose to buy modules with the new system. And you are correct that I see benefits with the skill tree eliminating the module swapping. You are incorrect in your statement "No they are not doing anything that effects you." "They" have wasted everyone's time who they have dropped with hunting for the perfect module because they wanted to drop in a different mech than the last one. Your statement would have been correct if MWO was a PvE single player game, but its not.

View PostMechwarrior2470942, on 05 March 2017 - 03:04 PM, said:

And the answer to your question is unsuprisingly you are nobody. You are absolutely nobody to have any opinion on how others choose to spend their time.

This response tells me a lot about you, random Mechwarrior numbered 2470942.

Edited by Dracol, 05 March 2017 - 03:31 PM.


#26 EgoSlayer

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Posted 05 March 2017 - 03:58 PM

View PostDracol, on 05 March 2017 - 03:30 PM, said:

Unless of course one has forgotten which of the 150 mechs that particular module is on. If it was back in the day when I only had 4 mechs, ya I would agree with you. But its not, and I don't want to waste any more time checking mechs for modules... or waiting on group members to find a module.


My time ain't free. It costs less cbills / exp to have a mech specced and ready to go with the skill tree than it does on the live server.



I have about 200 mechs. It takes about 30 seconds to find the mech that has the weapon modules I'm looking for. It's not hard, there isn't that much variety in the mechs capable of running certain loadouts, and only a handful that get regularly played so that 200 number drops down to about 6. I'm sorry if you or your group mates don't have the cognitive skills to work through that in less than a few seconds.

And sure, on the one mech level the skill tree is cheaper. It's not when looking at a stable of say 200 mechs. Granted, as I have stated many of them are seldom played, but even the core set I'm looking at *hours* to reskill them in the new system. not hours of game play, hours of click unlock, XP conversion fest of this 91 point system. Where probably upwards of 50 of the skills are going to be the exact same on every mech. AKA a pointless exercise that should be included in the base or automatically unlocked via tiers and dramatically reduced available skill points.

#27 Mechwarrior5973032

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Posted 05 March 2017 - 06:10 PM

yay 50th thread in general discussion about the PTS skill tree

If you were swapping modules around not by modules for every mech you were exploiting the game. Modules were only moveable so you didnt lose 6-12 million cbills every time you decided to change your mechs load out. It was never intended for you to be stingy on cbills and swap modules around and used the saved cbills to get extra mechs you couldn't actually aford to get if you were buying things correctly.

This format also encouraged people to drop without modules because by people being stingy and exploiting they were also the ones more likely to be lazy and drop without modules in games. hindering themselves and their side.

Stop bitching that you cant exploit the game anymore and spend cbills like your supposed to or get a new game.

#28 WrathOfDeadguy

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Posted 05 March 2017 - 06:51 PM

View PostCadoSanguinarius, on 05 March 2017 - 06:10 PM, said:

yay 50th thread in general discussion about the PTS skill tree

If you were swapping modules around not by modules for every mech you were exploiting the game. Modules were only moveable so you didnt lose 6-12 million cbills every time you decided to change your mechs load out. It was never intended for you to be stingy on cbills and swap modules around and used the saved cbills to get extra mechs you couldn't actually aford to get if you were buying things correctly.

This format also encouraged people to drop without modules because by people being stingy and exploiting they were also the ones more likely to be lazy and drop without modules in games. hindering themselves and their side.

Stop bitching that you cant exploit the game anymore and spend cbills like your supposed to or get a new game.


"You used a mechanic that PGI put in the game, deliberately, and supported for years with features which encouraged re-use of modules, culminating in an inventory tab dedicated to modules as if they were any other piece of equipment! That means you were abusing an exploit!"

Um... no. That's not quite how words work.

An exploit is an unintended game mechanic resulting from a bug in a game's code, which normally results in disciplinary action being taken against players abusing it. Rather than do that, PGI instead listened to community feedback and made it easier to swap modules between 'Mechs by adding an inventory tab and allowing players to quickly search for modules by mousing over their 'Mechs in the selection screen. Module swapping, therefore, is a developer-supported feature, not an exploit. It was handled no differently than engine swapping, weapon swapping, or support equipment swapping. PGI is now changing that feature... which does not imply that they believe its previous usage was in any way a violation of the TOS. They're taking the game in a new direction, which is fine, but not agreeing with that direction is not the same as cheating at the gorram game, and that's what you're claiming.

Unless, of course, you define "exploit" as "people using a feature I personally dislike" which, while an unfortunately common arument in online gaming communities, is also completely and utterly devoid of any merit whatsoever. Perhaps you might consider a different hobby? One where things that other people do, within the scope of the game mechanics as designed, don't make you frothing mad? Perhaps gardening, or crochet?

Edited by WrathOfDeadguy, 05 March 2017 - 10:02 PM.


#29 Dr Mlem

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Posted 05 March 2017 - 09:00 PM

View PostCadoSanguinarius, on 05 March 2017 - 06:10 PM, said:

yay 50th thread in general discussion about the PTS skill tree

If you were swapping modules around not by modules for every mech you were exploiting the game. Modules were only moveable so you didnt lose 6-12 million cbills every time you decided to change your mechs load out. It was never intended for you to be stingy on cbills and swap modules around and used the saved cbills to get extra mechs you couldn't actually aford to get if you were buying things correctly.


This has to be one of the dumbest opinions on the forum.

They allow you, full knowing you will swap out modules to different mechs. If they didn't want you to do that, they would of tied modules to the mech itself, and allowed you to only switch between the ones you bought for that chassis.

Edited by Lazy Badger, 05 March 2017 - 09:04 PM.


#30 Mechwarrior5973032

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Posted 05 March 2017 - 09:11 PM

View PostWrathOfDeadguy, on 05 March 2017 - 06:51 PM, said:


"You took used a mechanic that PGI put in the game, deliberately, and supported for years with features which encouraged re-use of modules, culminating in an inventory tab dedicated to modules as if they were any other piece of equipment! That means you were abusing an exploit!"

Um... no. That's not quite how words work.


I laughed and stopped reading because your quote of "me" isnt even english let alone what I said.
And then you attack me with "thats not how words work" thankyou for giving me a laugh today at your hypocrisy

View PostLazy Badger, on 05 March 2017 - 09:00 PM, said:


This has to be one of the dumbest opinions on the forum.

They allow you, full knowing you will swap out modules to different mechs. If they didn't want you to do that, they would of tied modules to the mech itself, and allowed you to only switch between the ones you bought for that chassis.


Its PGI! you think they forsee ANYTHING the commnuity does or program anything they dont need to to prevent possibilities. Thankyou this thread is making my day.

#31 Dracol

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Posted 05 March 2017 - 10:19 PM

View PostCadoSanguinarius, on 05 March 2017 - 09:11 PM, said:

Its PGI! you think they forsee ANYTHING the commnuity does or program anything they dont need to to prevent possibilities. Thankyou this thread is making my day.

Considering one of the in game tips mentions swapping modules, ya I believe they forsaw people swapping mods and no its not an exploit.

Edited by Dracol, 05 March 2017 - 10:21 PM.


#32 WrathOfDeadguy

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Posted 05 March 2017 - 10:22 PM

View PostCadoSanguinarius, on 05 March 2017 - 09:11 PM, said:

I laughed and stopped reading because your quote paraphrase of "me" isn't even English let alone what I said.
And (it is improper to use a coordinating conjunction at the beginning of a sentence) Then you attack me with "that's not how words work." Thank_you for giving me a laugh today at your hypocrisy.


Thou shalt not misuse the English language whilst accusing another of misusing the English language.

#33 Mechwarrior5973032

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Posted 05 March 2017 - 10:53 PM

View PostWrathOfDeadguy, on 05 March 2017 - 10:22 PM, said:


Thou shalt not misuse the English language whilst accusing another of misusing the English language.


"Um... no. That's not quite how words work."



How long did it take pgi to alter the game to dissuade mech bay tours which they considered exploiting

How long did it take them to stop single player units faction hopping exploit .... oh they still haven't.

Edited by CadoSanguinarius, 05 March 2017 - 10:56 PM.


#34 Dracol

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Posted 05 March 2017 - 11:08 PM

View PostCadoSanguinarius, on 05 March 2017 - 10:53 PM, said:


"Um... no. That's not quite how words work."



How long did it take pgi to alter the game to dissuade mech bay tours which they considered exploiting

How long did it take them to stop single player units faction hopping exploit .... oh they still haven't.

How long will it take for you to realize that mod swapping is not an exploit? Again, I remind you there is a tip in the game itself suggesting swapping mods. If the game is suggesting a course of action itself, can it be called an exploit?

#35 The Unstoppable Puggernaut

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Posted 05 March 2017 - 11:43 PM

In regards to module swapping, I can now get my dream combo of Target gather, radar derp and seismic.

Overall I love where this skills tree is going but I wish it was linear instead of all over the place with skill tax. I dont want to spend ages configuring each mech and trying to avoid tax etc. I've already suggested being able to make templates and also to fill out a whole tree with one button (then remove the bits you dont want).

This system does allow you to address the Achilles heels of mechs you like BUT...

It also allows you to do some extremely nasty things with strong mechs that weren't broken.





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