WolvesX, on 03 March 2017 - 02:18 AM, said:
Should this be in PTS feedback?
... PTS has more problems:
- Consumables cost 50% more now.
- Lights & Meds play like bricks.
- Underpreformers get nerfed (
bit.ly/2m09E7X)
Well no I do not believe this thread should be in PTS section. Here is why, because this has more to do with theory craft when it hits live servers instead of having to do with PTS. Examples of that are:
Clownwarlord, on 03 March 2017 - 02:02 AM, said:
I can see myself just go out and day one build an uber lrm 5 medium mech. Node it out just to support the lrm 5s and then go back and find what I need to make it survive. Then drop into a match and see who is, and who isn't spending their nodes on radar derp.
Or
Clownwarlord, on 03 March 2017 - 02:02 AM, said:
Or I could see myself getting out my Atlas DDC and then just pile on armor, structure, and weapon nodes. Saying screw you to the radar derp because I have ECM and then troll people on maps like river city. "Oh you thought this was going to be a soft Atlas, like the pillsbury doughboy. Well think again."
Or
Clownwarlord, on 03 March 2017 - 02:02 AM, said:
What I am trying to point out is that this term meta that we have, might be harder for us to nail down for awhile. At least until some people with way to much time on their hands and are spreadsheet warriors find the magic nodes to go with those meta builds.
Or lastly
Clownwarlord, on 03 March 2017 - 02:02 AM, said:
So be prepared MWO will be chaotic in the cue for awhile, but always remember team work is OP and always will be.
Which if you add all those quotes is the majority of my post which is all theory craft AFTER it is on live servers.
***
Now for your other parts of your post:
WolvesX, on 03 March 2017 - 02:18 AM, said:
... PTS has more problems:
- Consumables cost 50% more now.
- Lights & Meds play like bricks.
- Underpreformers get nerfed (
bit.ly/2m09E7X)
Really consumables cost 50% more? Haven't seen anything in the literature (yes I like to read, and as I stated earlier I have not been in round "2" of the PTS just round "1".
Lights and Mediums are not as maneuverable? Well that should be all mechs being less maneuverable because the engine changes will affect all mechs, and then it can be mitigated/made better than before. The movement nodes from what I have seen of the latest literature count up to being better if not equal to what is before, BUT still you will take the hit because of the engines because all mechs are taking the hit because of the engine changes.
Under performers get nerfed? To be honest all mechs are getting nerfed, and no I do not mean the engine nerfs. But because PGI has the new philosophy of, "You want that, then we are taking this away," through their new skill tree will cause mechs that may have been good at a lot of things to be more limited. Those good at one thing might still only be good at that one thing, but mechs not good at anything will still not be good at nothing.
Edited by Clownwarlord, 03 March 2017 - 02:54 AM.