cant get a match on pts. if half of the people complaining in so many threads played maybe could get a match
No Matches
Started by MoJomo, Mar 05 2017 02:11 PM
7 replies to this topic
#1
Posted 05 March 2017 - 02:11 PM
#2
Posted 05 March 2017 - 02:13 PM
I know. Yesterday I began searching at 4:15pm EST... then went to take a shower...forgot I had begun a game search... I hear voip chatter finally about 4:53pm.
#3
Posted 05 March 2017 - 02:16 PM
MoJomo, on 05 March 2017 - 02:11 PM, said:
cant get a match on pts. if half of the people complaining in so many threads played maybe could get a match
It's the same problem as in FP. People log in, look for a match, can't find a match, so they quit. Then other people do the same thing. In the end, lots of people quit the game because they weren't online at the same time and nobody wants to wait in front of the computer for 2 hours to get the ball rolling.
If PGI gave some sort of reward to people who participated with playtesting (e.g. x number of matches with 100 match score), then maybe more people would play. But they don't want to hand out rewards, because that would cut into their profits, I guess.
<shrug>
I'll just do most of my testing in the Testing Grounds.
#4
Posted 05 March 2017 - 02:40 PM
And it's set to 4v4. We still can't wring out enough players throughout the various hours of the day.
#5
Posted 05 March 2017 - 02:51 PM
If running the PTS didn't basically require downloading the whole game again, I'd consider it. Have they fixed that? Not last I heard...
#6
Posted 05 March 2017 - 06:03 PM
Most of the complaints people have won't be resolved by testing.
#7
Posted 05 March 2017 - 06:24 PM
I've watched an hour of videos on Youtube while waiting for one match, calling it a night.
#8
Posted 05 March 2017 - 07:50 PM
Played a few matches last night and the night before, reasonably quick drop times (0-5 minutes?) but there was a fair amount of overlap in players from match to match, so I'm assuming the pool was small.
Also, the "testing" is pretty stale. You can get a feel for how bad your heat is and such, but most of the actual skill point choices are pretty obvious from the moment you build the mech in the mechlab. I'd test my builds with 0 skill points, then a first-draft of skills, and then another draft where I only ever felt compelled to adjust maybe 10-20 points, if that. I'd also be a bit chagrined about how much xp/c-bills went down the tubes for that small adjustment...
The PTS with the current skill-tree gives you some idea about how the game is balanced (heat, mobility, etc), but the actual skill-selection part of it is a rather bland affair, despite its 91-point complexity.
Also, the "testing" is pretty stale. You can get a feel for how bad your heat is and such, but most of the actual skill point choices are pretty obvious from the moment you build the mech in the mechlab. I'd test my builds with 0 skill points, then a first-draft of skills, and then another draft where I only ever felt compelled to adjust maybe 10-20 points, if that. I'd also be a bit chagrined about how much xp/c-bills went down the tubes for that small adjustment...
The PTS with the current skill-tree gives you some idea about how the game is balanced (heat, mobility, etc), but the actual skill-selection part of it is a rather bland affair, despite its 91-point complexity.
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