OK, 20% Velocity increase on Gauss, ERPPC, and LRMs was probably why it was dropped to 2% per node. But now SRMs, LBX, and slower ACs see almost no improvement.
Instead, why not do it like Magazine Capacity, base it on weapon type.
For instance:
SRMs, AC20, and LBX still 4% per node.
SSRMs and AC10 - 3% per node.
PPC/ERPPC and AC5s - 2% per node.
Gauss and AC2s - 1% per node.
Or, whatever they need to be to balance.
Other suggestions?
PS - You may want to do this for Laser Duration, as pulse lasers really don't gain too much from the current percentage.
0
Dropping Velocity 2% Hurts Slower Weapons
Started by KodiakGW, Mar 04 2017 12:26 PM
1 reply to this topic
#1
Posted 04 March 2017 - 12:26 PM
#2
Posted 04 March 2017 - 01:18 PM
Such was always going to be the case with percentages modifying anything. 5% cooldown on a streak-6 launcher makes more difference than on a streak-2 launcher. 10% armor on a light mech with 150 pts isn't the same as 10% on an assault with 600 pts.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users