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Granularity, Or "how Much Choice Is Too Much?"


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#21 Malrock

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Posted 06 March 2017 - 10:48 AM

View PostBud Crue, on 05 March 2017 - 05:13 PM, said:

How did I miss this thread?


Spot on Pinkie Pie, spot on.


Not sure but glad you found it.

#22 Kalam Mehkar

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Posted 06 March 2017 - 12:07 PM

This is one of the better core criticisms of the new skill tree system.

#23 Pinkie Pie

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Posted 08 March 2017 - 03:42 PM

Quote

Survival tree has been expanded to allow for two things:
- Armor Hardening, Skeletal Density, and Reinforced Casing node counts expanded allowing for higher levels of investments within the tree.
- Node layout has been greatly altered to give more player choice between paths allowing for more heavy investment in Armor Hardening versus more investment in Skeletal Density.


Oh, so you went with the opposite direction. MORE granularity. . . .

Would have been nice to hear their opinions on the pts forum DURING the test, rather than after the fact. Never have I been more curious to know what the internal discussions were like.

#24 Gaeb

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Posted 08 March 2017 - 04:13 PM

This this this this this.

Fewer choices, and more meaningful choices. Pleeeeease.

Edited by Gaeb, 08 March 2017 - 04:13 PM.






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