Every time I come back to this I still get a headache. It's so bulky and not geared to straight up what you need or want.
Example:
Hey I want medium lasers-> equipped medium laser-> check
Need more medium laser range-> went skill tree and got range-> and cool down-> and velocity->and duration-> and heat reduction-> check
Okay getting LRM to death, need radar deprivation....OMG...I just don't want to be shot by LRM's when I get behind cover....why do I need all this other stuff?
Serious a tree works like this; you a trunk (mech) a branch (specific skill) and everything on that branch is the same, simple.
I really think that the cost and skills are not the issue, but being hell bent on applying a Final Fantasy style skill Chinese Checker board is pretty annoying. Please let me pick down the options I want.
Suggestion:
Base Skills (Straight Down):
Range 1,2,3,4,5
Cooldown 1,2,3,4,5
Heat Reduction 1,2,3,4,5
Radar Deprivation 1,2,3,4,5
Advanced (Completing Two Complimentary Branches):
Heat Reduction + Cooldown ->Extra Missile per Ton, +10% Damage, etc
Sensor Range + Target Gathering -> 360 target retention, etc
You could have lots of fun with this.
Hope you see this and think about this style.
Thanks,


Skill Tree Suggestion, Uncluster!
Started by SlowPoke79, Mar 05 2017 09:55 PM
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