Bishop Steiner, on 06 March 2017 - 02:14 PM, said:
This is largely what I determined the more I messed with it. Boating and Specialization is it's own bonus in a game like this. This makes stacking ADDITIONAL bonuses on top of that a lot more sticky.... but by the same token really benefited more rounded builds. At the end of the day, in most cases those focused builds are probably STILL going to be strongest.... but this potentially allows of some narrowing. Maybe not enough to matter to the 1%, top`tier guys.... but it likely will close the gap some for the rest of the community.
I get some people are unhappy they don't have the clear cut path to minmax nirvana, at least in the current sense of the term minmax (aka minimum effort/maximum benefit), but it does actually seem to point things a bit more toward the traditional meaning of the term... to MINimize one attribute so you could MAXimize another.
Again, it's not perfect, but it IS actually better thought out than the shotgun swiss cheese it first appears to be.
If by thought out you meant they actually have a design intent here, then yeah they do. I would submit is is poorly thought out and not a good one but there is intent.
The design goal was to force you to basically take the whole tree if you were going to go into said tree. But if you mean well thought out in a way that gives you actual meaningful choices then no. The only choice is which of the 7 to move into, the shape of the tree means to get the bonuses you have to take almost the whole tree.
If you play with the dang tree long enough you see it isn't really much of a question about individual talents. It makes little sense to dip lightly into any tree. Currently you basically choose 4 out of the 7 trees and take 20 or so skills in each. If you want the true benefits of the tree you have to take almost the whole thing. So your choices boil down to which 4 of the 7 trees do I want to take? Firepower, survival, mobility, jumpjets, operations, sensors, and auxilliary are you only choices. In my opinion you should have just 4 talent points and you can put them into one of the 4 choices listed above. Pick each tree and get the bonuses. Should super simplify the process of speccing your mech, and the tedium of assigning all 91 points and making sure you avoid the 2-4 garbage points that you don't have to take to move through the trees.
They nerfed survival so it is pretty easy choice now days, you take ops for heat mgmt, agility for speed and twist, weapons to pew pew better , and sensors to find enemies, and you basically take all the nodes in those trees minus just a few maybe 2-4 that you can skip with somewhat creative path finding. (obviously not filling out the entire weapon tree, just getting your primary weapon buffs, but lets be fair the weapon tree really has 3 mini trees inside it and you choose the one mini tree you want to use)
aux = a way to give yourself negative c bill income, and jump jets while a fun tree, doesn't stack up. Not because the bonuses to JJ are bad, they are quite good now, but because you are just better off in the other trees. Some mechs might take JJ over sensors if they really love flying but otherwise most mechs will chose the 4 trees i outlined above.
The only thing that does seem to reward slightly dipping into the tree is the zoom module. If you want the zoom module you can actually dip in for just that with minimal points, but otherwise the trees are basically all or nothing.
Edited by Malrock, 06 March 2017 - 03:54 PM.