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Skills Per Mech


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#1 slodeath

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Posted 06 March 2017 - 02:10 PM

Just a quick question. Why isn't there a specific skill tree for each mech and variant?

In the 3 months since the announcement you would think that would be enough time to do this.

This would solve the problem of under performers because their trees could be tweaked individually, over performers could be dealt with in the same manner and it would also solve the problems of variants that have completely different builds.

And by tweaking individual skill trees PGI could get rid of quirks and still achieve balance.

Just my 2 cents.

Edited by slodeath, 06 March 2017 - 02:17 PM.


#2 process

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Posted 06 March 2017 - 04:08 PM

That's the dream, yet PGI seems to struggle with simple blunt quirks.





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