https://www.reddit.c...ility_is_a_bad/
Not Yes vs. No, the middle way by diminishing returns
A possible way would be to give engines a diminishing return in agility as it is with the weight. Extreme engine sizes would still be fast and agile but not as agile as they were. If the curve of diminishing returns is made well you still can choose speed and agility combined but the extremes are way more unified.
Undersized engines would get a buff, oversized a nerf but in the middle is still room to choose from.
Of course the curves for the diminishing returns must be done by weight class.
Original Post
Feeling and the tradeoff
The most important thing is that each mech feels different and they should.
Speed and agility are a big part of this feeling.
If you decouple them a major part of the individual feeling is lost.
Engine size is a tradeoff. You trade Speed and agility for tonnage.
With agility becoming a non factor it is only speed vs. tonnage.
The Business Model
I don't get it why you want to make all Mechs more unified. It's the diversity that drives people to buy different Mechs.
I have 250 Mechs covering pretty much every combination of weight and hardpoints. If you unify them and future Mechs why should i spend money again?
I won't, you want to devalue my diverse purchases.
You will pretty much exlude all Omnimechs with an oversized engine from the game.
Speed is negatable when you are not way to slow. To fast only hurts your armament.
This is why the Night Gyr is so strong, it is slow but it's enough if your positioning is ok.
Other Mechs like Kit Fox and Adder are slow and not as agile as faster Mechs but they have a lot of free tonnage for their weight class.
This is not a problem when you play them like medium mechs. They won't be good brawlers/assassins with more agility because they still lack speed.
Without the agility there is literally no reason to use the Linebacker, the speed is nice but the real reason to play it is its agility.
When i play Linebacker i want to play a fast and agile Heavy. Without agility I would take my Hunchback 2C.
Battlemechs loose a lot of customization.
The hardpoints of a Battlemech dictate the possible loadouts.
Right now you choose between cooling, ammo and engine size. Ammo will be adjusted as required or by experience.
This leaves people with the choice between cooling and engine size.
With the lost agility people will only use the engine with the minimum speed that is absolutely required.
They will pack more or heavier weapons... I thought you wanted to increase the TTK (Time to Kill).
Gameplay will become more static
The decupling of agility reduces the agility of a lot of mechs. Combined with the low baseline agility of the Mechs from PTS2 the problem increases.
I know it's more realistic but it will hurt gameplay. We talk about Battletech... It is not realistic anyway so this is no argument for me, the health of the gameplay is.
Effective usage of cover in this game is mandatory. You need a certain agility to peek shoot and hide or to outmaneuver in a brawl. The agility at the Live Server is pretty good.
The lack of agility will result in two gameplay styles - LRM Boating and Jumpsniping.
Maybe a third option is dakka (AC's) because when you can't return to cover fast enough why not stare them down with dakka.
Laser Boats can't peek effective, bigger brawlers are not agile enough.
Brawling will die
Brawl will be obsolete or at least not be fun. The Atlas AS7-S is one of the most powerfull Brawlers in the game, if you can get in position.
I run mine with a 350 standard engine.
Without the agility i can't mitigate damage as effective because the torso twist speed is to low and I will be outmaneuvered because of the slow turn rate.
Brawlers need speed AND agility. Speed alone won't do the trick.
Poor Lights
Already hurt hard by the rescale, this will hurt them even more.
There are three types of light gameplay - brawler, midrange skirmisher and sniper.
All of them will be... dead (hmm, i mean even more dead than now)? At least at higher tiers of gameplay.
Good players shoot very precise and lights have not a lot of armor. The only things that keep them alive is speed and agility.
They need to stop on a dime accelerate at the blink of an eye and maneuver erratic to not be predictable.
The only one that doesn't need agility is the jumpsniping one.
Torso twisting
You want higher TTK (Time to Kill). By reducing torso twist speed you will reduce it even more because damage can't be spread as effective.
The next LRMageddon
I like the "missle spread" skill for SRM's.
But nerfed agility combined with a tighter missle spread will be devastating.
Please remove it from the new skill tree or make it SRM's only.
22.750 Klicks for me
To skill my 250 Mechs i need to klick 22.750 times, really?
You are wasting my time!
Skill Tree Cost
I'm a module swapper. This means the refund of the modules won't by far cover my cost to remaster my mechs.
... this makes me angry and should not be the case.
Skill Tree Choices
I wont be able to achieve the same bonuses on PTS2 as on the Live Server, I don't like that.
The Tree should give me the possibility to achieve the same bonuses with the Points spent.
If I want to be better in some section I should have a tradeoff but my Mech should not have worse bonuses than at the Live Server.
Greetings from TRIAS
Who is stopping now to let the salt flow.
Hope my English was understandable.
Edited by T R I A S, 07 March 2017 - 02:49 PM.