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Skill Tree Cooldown Not Applying To Lasers On All Mechs?


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#1 Sickario

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Posted 07 March 2017 - 08:39 AM

If this is already a known issue, I apologize ahead of time and don't bother wasting your time reading this. Otherwise, I first noticed it on my Zeus. I'll start with a screenshot of my skill tree choices, mostly concentrating on my missiles because in Quick Play i use my LRMs far more than my ERL's (keep in mind this was before I've read complaints that the armor tree is relatively useless, so I still have points in it):

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Next is the stats for my LRMs as a result of this tree:

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And here we have my ERLs from the same Mech, notice the lack of ANY cooldown in the green text:

Posted Image

So have I missed out on something or is there some sort of bug? On my King Crab I have UAC 5's and a couple of ML's, and both have the new crappy cooloff buffs from the skill tree.

I had also bought an Ice Ferret (don't laugh) for experimental purposes. It has nothing but lasers: 4 C-ERM's and 1 C-ERL and they should have 5.2% cooldown, but they're not showing any. They're showing the other skills like Energy Heat and Laser Duration, but not Cooldown. I can make a screenshot if necessary but I figured you got the point already.

So have I stumbled unto some kind of bug or is it already known and/or am I missing something that's obvious? Just wondering and stuff.

#2 Dee Eight

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Posted 07 March 2017 - 09:10 AM

skill nodes which don't apply to specific weapon types don't appear in the specific weapon quirk lists.

#3 Cy Mitchell

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Posted 07 March 2017 - 09:28 AM

It looks like the Missile cooldown you are seeing on your Zues is the base quirk that comes on the Zeus. The Skill Tree cooldown is not showing on either of your weapon systems. Try looking at the combined cooldowns for the Zues chassis under the Mech Stats tab in your MechLab. You should see the increased cooldown there.

#4 Alreadythere

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Posted 07 March 2017 - 11:52 AM

Did a quick test, pretty much selected every node applicable to energy weapons on a quirkless MAD IIC. Only energy duration showned up in the weapon Information. But at least weapon range was for sure applied, my LPLs had 725m range, my ERMLs 490m. Not sure why it's +20.8% though instead of just 15% as shown/supposed.

#5 Sickario

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Posted 07 March 2017 - 12:04 PM

View PostDee Eight, on 07 March 2017 - 09:10 AM, said:

skill nodes which don't apply to specific weapon types don't appear in the specific weapon quirk lists.

Hmm okies, thanks!

View PostRampage, on 07 March 2017 - 09:28 AM, said:

It looks like the Missile cooldown you are seeing on your Zues is the base quirk that comes on the Zeus. The Skill Tree cooldown is not showing on either of your weapon systems. Try looking at the combined cooldowns for the Zues chassis under the Mech Stats tab in your MechLab. You should see the increased cooldown there.

Okay I'll do that in a few, thanks!

View PostAlreadythere, on 07 March 2017 - 11:52 AM, said:

Did a quick test, pretty much selected every node applicable to energy weapons on a quirkless MAD IIC. Only energy duration showned up in the weapon Information. But at least weapon range was for sure applied, my LPLs had 725m range, my ERMLs 490m. Not sure why it's +20.8% though instead of just 15% as shown/supposed.

Weird, but okay. Yeah it never occurred to me that it would just show the Mech's quirks on the weapon info, except for some stats, apparently. I hope they change that so they all show, it would be nice if it was reflected with the weapon's base info, too. Thanks for your input!





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