Game populations largely behave as they game design allows them to, you can't really make it into a political or blame shifting game about whose (between players) fault the problem is. Well you can of course as a means of satisfying yourself, but it won't lead to actually solving the problem.
If there is a problem than it is because the game has a design problem, in this case the game mode is designed to make a large portion of the matches meaningless pugstomps.
I'd argue this problem is as bad whether you are the stomped or the stomper, which obviously rules out becoming what you're not as a solution. If a pug being stomped gits gud and groups up all that will happen is that he gets to be bored by stomping rather that bored with being stomped, the improvement of his experience is close to 0.
You are letting PGI off the hook by constantly turning this into a pugs vs groups pissing contest, it's their fault for designing a dysfunctional online environment. The strategy on their part is "we can't satisfy both these categories of players, so we'll create an environment designed to make them hate each other rather than blame us." Clearly this approach is working quite well, as evidenced by this kind of thread and it's responses.
In the meantime Community Warfare never got developed and the "Faction Play" surrogate for it is approaching the state where it's failure to attract players can be used as a plausible excuse for why Communty Warfare didn't and won't happen. Well played.
Edited by Sjorpha, 08 March 2017 - 03:46 AM.