I suggested this change ages ago. Never made a round table, they prefer to talk about planets giving specific bonuses (which won't motivate anyone to play).
So in any given FP Cycle of 8hrs - the following could apply
1MC per win capped at 5MC a cycle - Provided a cycle is won by the side you play for
This motivates players to:
- Bring proper builds
- Actually play to win
- If there is a DC - Follow the calls
- Engage in teamwork
- Might actually drive players to form groups
Because - If you want that MC, you actually have to put in and WIN. I actually had some donkeyhole arguing with me 2 nights ago, OVER COMMS, about my drop calls being sheet (when I called him out for not moving). We won the match 48-30, said player did 30% the DMG I did (no surprise). So ye, it might actually motivate people to engage teamwork.
Now before the pitchforks come out and people say "but everyone will go to clan", that won't happen. Why? Cause it's not happening now. Clan is not winning territory hand over fit anymore, IS is winning cycles (we won one 3 nights ago, almost did last night).
Also do not take the UNIT MC away from them. They need rewards for getting larger groups on, training, often drop calling etc etc.
Further to that if PGI actually fix:
- IS XL
- Loyalist LP tree/progression options
- Merc tree (lots of Rank 10s around already)
- A way for teams to find each other
Then right there you basically have a lovely little 4 "quick win" to get FP and more population going. It's not great, but it's very simple. Hell even give people a free mechbay for every 300 wins or something. Further motivate people.
Edited by justcallme A S H, 07 March 2017 - 10:35 PM.