QuePan, on 09 March 2017 - 10:39 AM, said:
the issue is that its going to do the Reverse , there not going to make money , if people don't have money to buy mechs then they have no reason to buy Mech bays with MC , if you think this is going to get people to buy more premium time with MC?? its not most have enough and they see issues with it too and those without are feeling it harder
, its going to stretch a already stretched resource to paper thin levels i figured it out i will not be able to play the game at my current level without 6 plus months of grinding out the cbills and just use those bills to level mechs i own that's the truth of it ive never seen a skill tree that cost the use of a currency used to buy GEAR , XP yes Gold , Caps, energy credits ... NO NEVER .
I'm not saying it will work the way PGI expects it to, I'm saying that every FTP game is designed to be very grindy to play on your impatience. This is to help motivate you to spend real money on the game. The module system was a cbill sink with this exact purpose in mind. If you thought PGI was going to replace this without instituting some form of cbill sink to replace it.... well welcome to the real world where things cost money and PGI needs to make money to stay in business. You can flame PGI for this all you want and stop spending money on MWO and walk away, what ever you choose to do, it's your money and your time. But that won't change the fact that as a business decision, this is in line with the FTP model.
This influence can also be seen in the addition of 6 module slots:
Community: Too expensive!
PGI: OK we lowered the cost...
Community: OMG Sweet 6 module slots!
PGI: Hook, line an sinker.... now they'll drop 200k cbills on consumables a match! we'll make back those node costs in no time!
Or, I could just be a crazy tinfoil hat wearing islander.
Edited by Jaybles, 09 March 2017 - 11:05 AM.