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Conclusion Of Skill Tree Pts - March 8 - 4 Pm Pdt


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#241 Saivost Rast

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Posted 09 March 2017 - 08:56 PM

View PostQuickdraw Crobat, on 08 March 2017 - 03:44 PM, said:

NOPE.

Halt. Achtung. Stop. Hold up. Whoa. Wait. Hang on a moment. Chotto matte. Slow down. Hit the brakes. Cease. Desist. Decelerate. Reduce momentum.

Wait just a ding-dang minute here why are you rushing this you weren't done yet.


Seriously. https://mwomercs.com...ost__p__5644318

YOU ARE NOT DONE TESTING YET STOP
YOU HAVE NOT TRIED ENOUGH VARIATION TO GO LIVE YET STOP
IF YOU ARE HAVING TROUBLE GETTING PEOPLE TO TEST
IT IS NOT BECAUSE YOU DO NOT NEED TO HAVE MORE TESTING STOP
IT IS BECAUSE YOU STILL DO NOT OFFER ANY FORM OF REWARD FOR TESTING STOP
IF YOU ARE MAKING THIS LIVE BECAUSE NOBODY IS ON THE PTS STOP
IT IS NOT A SIGN THAT YOU ARE DONE STOP
THERE ARE MORE THINGS TO TRY WITH THIS STOP
PLEASE DO NOT RUSH LIKE THIS STOP
RUSHING NEVER GOT ANYTHING DONE FASTER STOP
IT JUST MADE IT HAVE TO BE REDONE AT LEAST ONCE MORE STOP
THIS IS A MISTAKE FULL STOP


This right here cannot be said enough. I've seen it time and time again, but this also can't be said enough: stop screwing the people that have been giving you obscene amounts of money. Oh well... I guess I had a good run with MWO.

#242 Danger Dave

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Posted 09 March 2017 - 09:30 PM

View PostSaivost Rast, on 09 March 2017 - 08:56 PM, said:


This right here cannot be said enough. I've seen it time and time again, but this also can't be said enough: stop screwing the people that have been giving you obscene amounts of money. Oh well... I guess I had a good run with MWO.


My thoughts exactly.

#243 Appuagab

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Posted 09 March 2017 - 09:56 PM

From bad system with some issues to completely unfinished untested raw system which is going to explode with new issues the same moment it goes live. Ok, no need to install MWO this time, back to cryosleep chamber until new tech arrives for c-bills. Just hold on for a little bit longer, MWO, you'll live again, I'm sure.

Posted Image

#244 Arkhangel

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Posted 09 March 2017 - 10:13 PM

@Appu: you do realize you posted that in the middle of a week, right? not really gonna get accurate readings on player base unless it's a weekend.

#245 Appuagab

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Posted 09 March 2017 - 10:34 PM

View PostArkhangel, on 09 March 2017 - 10:13 PM, said:

@Appu: you do realize you posted that in the middle of a week, right? not really gonna get accurate readings on player base unless it's a weekend.

Lower green graph shows population for more than year.

#246 Arkhangel

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Posted 09 March 2017 - 11:05 PM

Should also be considered that the population's dropped off BECAUSE of stagnation. note how the largest dropoff happens to coincide with Kodiaks showing up. Fact still remains there actually will be a spike in people coming back to the game


and in all honesty, we're all here to use stompy robots to blow up other stompy robots alongside the rest of our team of stompy robots. vast majority of our time isn't going to be spent mucking around with the skill tree anyways.

#247 Insomnium80

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Posted 09 March 2017 - 11:23 PM

View PostCathy, on 09 March 2017 - 08:45 AM, said:

New players now have to grind XP and spend C-bills, C-bills that are already over stretched buying upgrades.

Those of us here for years now have an even greater advantage than using the old system.

This one reason alone makes the new system inferior to the old place holder.


OMG! Are you saying that it takes time and effort to master a mech? OMG!

#248 anfadern

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Posted 09 March 2017 - 11:43 PM

I actually look forward to the update. I'm thinking of it as lego.
We all start over from scratch and will have to find out new interesting
builds for our mechs once more. It will be fun recreation for an old sod
like me who play the game just for fun.

Edited by anfadern, 09 March 2017 - 11:44 PM.


#249 Blockpirat

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Posted 10 March 2017 - 12:15 AM

Here's an email I just sent to PGI support:

Quote

Dear Sir or Madam,

Due to the upcoming Skill Tree changes I will be busy re-leveling my 361 Mechs (if I find the motivation to keep playing at all). There is no incentive for me to acquire additional Mechpacks.

Therefore please cancel the following preorders:
Assassin Standard + Reinforcement + Hero
Roughneck Standard + Reinforcement + Hero
Javelin Standard + Reinforcement + Hero

Account name: Blockpirat

Yours sincerely,
REDACTED


On March 21st I'll simply move on to Mass Effect Andromeda, which will keep me busy for the next few months. And then there's the HBS Battletech game to look forward to.

I may stick around and see how PGI handles this mess. But the times of me literally spending thousands of €uros on this game (including a Gold Mech) are over.

#250 DavidStarr

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Posted 10 March 2017 - 12:29 AM

View PostArkhangel, on 09 March 2017 - 11:05 PM, said:

and in all honesty, we're all here to use stompy robots to blow up other stompy robots alongside the rest of our team of stompy robots. vast majority of our time isn't going to be spent mucking around with the skill tree anyways.

That is absolutely true, and that's why I, for one, am not saying that the skill tree will kill the game. However, we all play the game for fun, and there are dozens factors contributing to it. All the little things matter, when combined. The ability to play many different mechs without feeling gimped (it doesn't matter if you are actually gimped or not; if you feel that way, the fun is out!). The ability to experiment with various loadouts freely.

I have played a number of MOBA-type games centered around driving or piloting various tech. I like this genre and I've tried: World of Tanks (for a pretty long time and spent some money on it); War Thunder; Fractured Space; Armored Warfare; World of Warships; Star Conflict; probably something else that I've forgotten. Some of these games are immediately more fun than others, but after playing for some time and getting my skill to medium level I start to see the problems with the game. Some games become outright boring; others expose various issues that slowly reduce the fun I get from the game over time. World of Tanks took hold of me for the longest times of all the games, but it has overwhelming issues that have not been addressed in two years so I can no longer enjoy the game.

I have not played MWO that long (about 4 months since February 2016; and about 4 months since November), but for the moment it is by far the most fun game of this genre that I've played. It's dynamic; the maps don't have predefined "lanes" that you absolutely must take or be destroyed; MWO encourages experimentation and improvisation - both in loadouts, and in how you play the maps, movement patterns etc. But above all, MWO is fun regardless of whether you win or lose, and even the drops where I personally did poorly are often fun still. Which is false for so many other games. I like MWO and I want it to retain the qualities that set it above other similar games. As I said, the little things matter. So no, the skill tree itself will not kill the game but if people get upset they will leave. And it doesn't even matter if they're upset for a good reason or not.

View PostBlockpirat, on 10 March 2017 - 12:15 AM, said:

Here's an email I just sent to PGI support:

Well done. Vote with the purse, that's how business understands it best.

Edited by DavidStarr, 10 March 2017 - 12:34 AM.


#251 Rotteck Koempel

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Posted 10 March 2017 - 12:34 AM

RIP PGI

#252 Edward Hazen

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Posted 10 March 2017 - 01:32 AM

View PostRotteck Koempel, on 10 March 2017 - 12:34 AM, said:

RIP PGI


I (may or may not have) played on various accounts since closed beta, but chicken littles have cried that MWO was going to "die" every time PGI did any kind of significant change.....and look, MWO is still going FIVE years later! Posted Image

#253 Burning2nd

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Posted 10 March 2017 - 02:26 AM

anybody have any idea what im going to gett with the whole skill tree unlocked and 70 modules?

View PostS0ulReapr, on 10 March 2017 - 01:32 AM, said:


I (may or may not have) played on various accounts since closed beta, but chicken littles have cried that MWO was going to "die" every time PGI did any kind of significant change.....and look, MWO is still going FIVE years later! Posted Image



aint that the truth... at the end of the day.. i dont care what happens.. ill never leave... This is the only mechwarrior game out there that feels anything like Mw2 and i aint leaving for nothing,

#254 Odanan

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Posted 10 March 2017 - 02:43 AM

View PostGentleman Reaper, on 08 March 2017 - 03:23 PM, said:

No way in hell chassis-specific trees were gonna happen, way too much work and balancing each tree would be a nightmare.

At least variants/chassis should receive a different number of skill points... that's a good way to balance things. A Kodiak shouldn't have the same number of nodes as a Gargoyle...

#255 Kroete

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Posted 10 March 2017 - 03:08 AM

We have two system for improving our mech:
Skills (XP) and Modules (XP+CBills)

We will have a new system, merging both old systems together:
Skills for XP+CBilld

If you swapped your modules, you haved improved you mech with skills and part of modules ((number of modules/4) / number of mechs).

My mechs are improved with skills and full modules (not only 1/100 part of modules),
i will still have full masterd mechs after the change.


About xxx-nodes:
Does it matter if you need 2 xxx-nodes + wanted skill or only the needed node but with 3 times the cost for the same improvement?
For the unwanted nodes you maybe get some bonus that you would never choose (or need) ...

Edited by Kroete, 10 March 2017 - 03:11 AM.


#256 kesmai

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Posted 10 March 2017 - 03:20 AM

This'll gonna be fun.
Though i propose 04.01.2017 for a release date.
lol

#257 I L L

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Posted 10 March 2017 - 03:29 AM

Looks like we're in for another record month of player losses. Funny how player participation dips drastically every time they propose massive changes to the game. While I agree that the current system was a place holder and should be changed, it seems as though the current proposed changes are not what the players are looking for. As of last month we're averaging less than 1000 players on Steam, with last night barely even reaching 1000 players at peak time.

#258 Aramuside

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Posted 10 March 2017 - 04:11 AM

View PostArkhangel, on 09 March 2017 - 12:25 PM, said:

Quintus, I've been playing since Closed Beta, So has most of my unit, and we adapt. we don't cry about change. You only consider your mechs "unplayable" because you assume apparently that an Unskilled mech's weapons don't deal damage, or that it couldn't dodge weapons fire, or, you know.. have armor. Also... honestly... how many of those mechs do you actually USE? I own over a hundred myself, but there's really only about a fifth of that i actually use semi-constantly, and I'm already storing up xp on them, so it's not really gonna be a problem. i mean, hell, due to the amount of time i've spent in a Centurion, i've been racking up some decent play in a Basiced Victor, and it's competing just fine against mechs i KNOW the enemy pilot has mastered. @David: You do know the new Skill Tree is essentially a mix of both Modules and the old skills too, right... and honestly.. the Modules were really where you got nailed, given most cost more than some IS Heavies.


That's so incorrect it has to be deliberate: "the Modules were really where you got nailed, given most cost more than some IS Heavies".

The only people it might be true of were a handful of players who played a small number of mechs and therefore essentially had no expenses except tweaking their mechs once they'd made the initial purchase. Even there you're excluding all those clan omni mechs which come with XL engines which is a large percentage of actively used mechs (looking at my matches from earlier today in tier 1 a large majority of heavies were clan based). The modules for the vast majority of long term players including those of well known PGI streamers have always been shared and therefore a small % of a long term players overall costs.

#259 Guile Votoms

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Posted 10 March 2017 - 06:26 AM

To describe this whole affair in one word:
C l u s t e r *******

Gonna uninstall my PTS client since there's no point in testing if most of the feedback is ignored.

#260 Koniving

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Posted 10 March 2017 - 06:39 AM

View Postshameless, on 08 March 2017 - 03:13 PM, said:

please Dear God PGI, learn from the single request we all agree on. Don't make us buy tons of skill nodes we do not want, or that do not affect the mech, just to get to skills we do want. if you're gonna do that, then let's just keep the system we have.

On this topic:

The "skills we don't want to get ones we do want" is, to a point, a good thing to minimize how many 'min/max' must-haves you can possibly get so that there can still be variety between this chassis/variant and that identical chassis/variant used by someone else. Otherwise what is the point of a skill tree if there's only one blatantly obvious set of choices to get with no 'cost/effect' balance to weigh in?

What isn't good, is "spend enough cbills to buy 5 to 7 mechs (exaggeration and kinda close to the first version of this new skill tree) to get your maximum number of unlocks for a SINGLE MECH".
Or for that matter... spending cbills... What is XP, if not the currency we need to earn to unlock things? Why are cbills tied to it?

If PGI wants a cbill sink, there's far better ways to do it. This is NOT one of them.

Side note: Champion mechs in theory would be made much more valuable due to their XP bonuses.
But that means nothing when skill unlocks also require a cbill value.

Edited by Koniving, 10 March 2017 - 03:20 PM.






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