The introduction of the Assassin mech prompted some ideas for light weight builds. One of them included a 4 medium laser, UAC5 build. This made me wish we had light gauss rifles... If PGI does add light gauss to the game, I surely hope they link the weapon with the regular gauss rifle. Actually, thinking about it now, adding light gauss would fix a looooot of mechs with mixed hard points.


Add Light Gauss Rifles
Started by Ragnahawk, Mar 09 2017 07:40 AM
2 replies to this topic
#1
Posted 09 March 2017 - 07:40 AM
#2
Posted 09 March 2017 - 07:44 AM
It would help because you would be able to run it with ER Large Lasers. It would not rely on DPS like the AC5. ER Large lasers have a huge gap in the firing time, making it extremely hard to sync with AC5s.
Edited by Ragnahawk, 09 March 2017 - 07:45 AM.
#3
Posted 09 March 2017 - 08:21 AM
As PGI has repeatetly confirmed, that they will go 3060+ tech this year, Light Gauss is to be expected.
Sources:
Light Gauss
Sources:
Light Gauss
InnerSphereNews, on 13 January 2017 - 06:20 PM, said:
...
For some time now, the selection of weapons and equipment technology in MechWarrior Online has been an ongoing discussion, both internally here at Piranha Games and in discussions throughout the community. Not since the Clan Invasion have we seen a major release of advanced technology onto the battlefields of the Inner Sphere.
The time has come for a new era of ‘Mech warfare.
This March, we will be detailing the mid-summer release of new Inner Sphere and Clan weaponry and equipment for MechWarrior Online. The timeline is advancing, and with it comes not only a new array of potential weapons and equipment technology with which to customize your existing ‘Mechs, but the potential for an array of new and remarkable ‘Mechs to pilot and customize.
Coinciding with the early March announcement of these new technologies, four new ‘Mechs will be announced and launched for pre-order to herald this new era. The Inner Sphere and Clans will both be receiving two ‘Mechs, with at least one of their two respective ‘Mechs hailing from the 3060+ era.
While these ‘Mechs and new technologies will be released simultaneously in the summer, the technologies are not reliant or restricted to the new ‘Mechs. Upon release, the MechLab will simply be expanded with new weapons, new equipment, and new opportunities for customization.
These new technologies will no doubt represent a big step forward in build diversity and gameplay, and it must be stressed that we are committed to ensuring that the introduction of these new technologies doesn’t upend or undo the work that has gone into the current state of balance.
...
[color=#FFAE00]And finally, a special announcement….[/color]
For some time now, the selection of weapons and equipment technology in MechWarrior Online has been an ongoing discussion, both internally here at Piranha Games and in discussions throughout the community. Not since the Clan Invasion have we seen a major release of advanced technology onto the battlefields of the Inner Sphere.
The time has come for a new era of ‘Mech warfare.
This March, we will be detailing the mid-summer release of new Inner Sphere and Clan weaponry and equipment for MechWarrior Online. The timeline is advancing, and with it comes not only a new array of potential weapons and equipment technology with which to customize your existing ‘Mechs, but the potential for an array of new and remarkable ‘Mechs to pilot and customize.
Coinciding with the early March announcement of these new technologies, four new ‘Mechs will be announced and launched for pre-order to herald this new era. The Inner Sphere and Clans will both be receiving two ‘Mechs, with at least one of their two respective ‘Mechs hailing from the 3060+ era.
While these ‘Mechs and new technologies will be released simultaneously in the summer, the technologies are not reliant or restricted to the new ‘Mechs. Upon release, the MechLab will simply be expanded with new weapons, new equipment, and new opportunities for customization.
These new technologies will no doubt represent a big step forward in build diversity and gameplay, and it must be stressed that we are committed to ensuring that the introduction of these new technologies doesn’t upend or undo the work that has gone into the current state of balance.
...
Edited by Thomster, 09 March 2017 - 08:21 AM.
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