It's simple:
I.S. Mechs should have nodes added to Structure/Armor for "XL Survivability", adding a crit chance modifier of (for example) -4%, -7%, -12%, -19% to the chance of surviving a hit to an XL engine when the mech's armor is completely stripped from a side torso. This would allow some XL mechs to loiter a bit longer on the battlefield. It won't quite bring I.S. XLs up to Clan XL abilities, but it definitely brings them closer.
CLAN Mechs should have nodes added to increase DHS Durability. There's no debating the fact that Clan mechs run hotter weapons than the I.S. equivalents and although their DHS take up less space Clan DHS don't cool as rapidly as the I.S. counterparts (I believe current Clan DHS are at -1.4 Heat/Sec, and I.S. DHS are at -1.6 Heat/Sec). That being said, Node modifiers should be added for a 3%, 5%, 8%, and 12% cooling speed. Clans don't have the option of switching between single Heat Sink (@ -1.0 Heat/Sec) and DHS (@ -1.4 Heat/Sec), so they should stop being penalized for it.
In BOTH cases, these Nodes would need to be towards the bottoms of their respective Skill Trees, and be considered "Mastery Skills". They certainly shouldn't come cheap. In the neverending struggle to achieve "Balance" between two factions that are inherently unbalanced, these additions would go a VERY long way towards meeting that goal.


2 replies to this topic
#1
Posted 11 March 2017 - 02:22 AM
#2
Posted 11 March 2017 - 03:26 AM
I'm just surprised that unlike the first version, the latter versions of new skill tree give the same exact % bonus for the Clans as that of IS ones. Especially after heavy IS quirk nerfs. IS OP, it seems.
#3
Posted 11 March 2017 - 06:55 AM
T Decker, on 11 March 2017 - 02:22 AM, said:
and although their DHS take up less space Clan DHS don't cool as rapidly as the I.S. counterparts (I believe current Clan DHS are at -1.4 Heat/Sec, and I.S. DHS are at -1.6 Heat/Sec).
They are both at -0.15 heat/second for external double heatsinks, -0.20 heat/second for engine doubles.
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