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Skill Tree Is Fine!


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Poll: Skill Tree is Fine (72 member(s) have cast votes)

Ready for it to Hit Live?

  1. Agreed. It's ready for live. (11 votes [15.28%])

    Percentage of vote: 15.28%

  2. No! (35 votes [48.61%])

    Percentage of vote: 48.61%

  3. STOP MAKING JOKE POSTS, YOU MONSTER! (15 votes [20.83%])

    Percentage of vote: 20.83%

  4. Goddamnit, Cazidin. (11 votes [15.28%])

    Percentage of vote: 15.28%

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#1 cazidin

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Posted 08 March 2017 - 07:45 AM

Greetings MechWarriors. Today I have a simple question. Who's ready for PGI to release their latest masterpiece onto the live servers? I think that, as it is now, it will significantly improve the new player experience while still having more depth and complexity for veteran players to enjoy and experiment with.

#2 Greyhart

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Posted 08 March 2017 - 08:12 AM

better than the current system to be sure. removing the current system would make it better, so it's not a high bar to reach.

is it ready? no they need to work on a more linear system as suggested by about everyone.

#3 RestosIII

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Posted 08 March 2017 - 10:08 AM

Since you already supplied my response in the form of the 4th voting option, I'll finally just make a proper post on the forums with all my pros and cons of the PTS 2.

Pros:
  • Reduced C-Bill and XP costs.
  • More optimized UI.
  • Buffed JJ skills.
  • Less arm skills.
  • Blanket weapon skills.
Cons
  • Forced acquirement of unnecessary skills for skills you're aiming for. Ex. Laser skills for heat skills, when you might be in a mech without energy mounts, or arm skills on a mech with no arm actuators.
  • Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.
  • Engine decoupling should be in a separate PTS.
  • Unnecessary nerfing of already underperforming mechs by changing quirks.
  • Difficult to tell if a node is unlocked or not. (Just a personal thing, can't figure it out unless I hover over it)

That's my stance on the PTS 2 currently.

#4 cazidin

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Posted 08 March 2017 - 10:15 AM

View PostRestosIII, on 08 March 2017 - 10:08 AM, said:

Since you already supplied my response in the form of the 4th voting option, I'll finally just make a proper post on the forums with all my pros and cons of the PTS 2.

Pros:
  • Reduced C-Bill and XP costs.
  • More optimized UI.
  • Buffed JJ skills.
  • Less arm skills.
  • Blanket weapon skills.
Cons
  • Forced acquirement of unnecessary skills for skills you're aiming for. Ex. Laser skills for heat skills, when you might be in a mech without energy mounts, or arm skills on a mech with no arm actuators.
  • Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.
  • Engine decoupling should be in a separate PTS.
  • Unnecessary nerfing of already underperforming mechs by changing quirks.
  • Difficult to tell if a node is unlocked or not. (Just a personal thing, can't figure it out unless I hover over it)
That's my stance on the PTS 2 currently.


My question remains from the last joke post I made. Why even have these utterly useless skills? Nobody wants hill climb or improved gyos, and changing how they work would probably waste a lot of time, so why not streamline those into base mechs?

#5 Duke Nedo

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Posted 08 March 2017 - 10:27 AM

The moon is made of cheese. ;)

#6 cazidin

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Posted 08 March 2017 - 04:08 PM

2 yes votes so far. Somebody tweet this to Russ that 2 people agree with him. Posted Image

#7 The Lost Boy

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Posted 08 March 2017 - 04:38 PM

Once it goes live the REAL test begins. Its a starting place. Just like quirks were. Whatever goes live on the 21st wont be the same some months later.

For sure MWO is changing. New tech inbound this summer too. Get used to it. Out with the old in with the new.

#8 Wraith 1

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Posted 08 March 2017 - 04:45 PM

Skill tree is terribad, but it's not that much worse than the current skill/module system. Honestly, I am happy to have a skill tree with at least a little choice to it.

If they weren't removing quirks for no reason, I'd probably be excited for patch day instead of planning to never play again.

#9 Tier5 Kerensky

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Posted 08 March 2017 - 05:09 PM

I really hope we get this in this months patch. PGI has made several reworks on it. They can't make the system completely different, in that case it would be postponed about forever.

It can be implemented and then it's biggest problems can be worked out. Of course people resists because resisting changes is default, and it's quite a big thing taking many things away and introducing many things.

#10 Quicksilver Aberration

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Posted 08 March 2017 - 05:24 PM

View PostRestosIII, on 08 March 2017 - 10:08 AM, said:

  • Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.


It costs more than it did previously for those who didn't max out modules on every mech they mastered, in other words this really hurts collectors/new players.

This is still easily the most hated part of the skill tree for me. I will be asking for refunds for my pre-orders right now if this goes through without any changes to costs, let alone the issues with charging for respecs.

Edited by Quicksilver Kalasa, 08 March 2017 - 05:26 PM.


#11 BlueFlames

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Posted 08 March 2017 - 05:33 PM

Dammit, Cazidin.... Now, it's going live.... :P

#12 cazidin

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Posted 08 March 2017 - 05:59 PM

View PostBlueFlames, on 08 March 2017 - 05:33 PM, said:

Dammit, Cazidin.... Now, it's going live.... Posted Image


6 people voted yes! Blame them, not me!

#13 Skribs

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Posted 08 March 2017 - 09:14 PM

They could just get rid of rule of 3 and change pinpoint to something useful and call it a day without screwing everything else up.

#14 soapyfrog

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Posted 09 March 2017 - 01:37 PM

Easily 2/3rds of the playerbase do not want to see this go live.

If they simply addressed the cost concerns they could probably win the grudging support of many naysayers.

#15 762 NATO

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Posted 09 March 2017 - 01:51 PM

View Postsoapyfrog, on 09 March 2017 - 01:37 PM, said:

Easily 2/3rds of the playerbase do not want to see this go live.

If they simply addressed the cost concerns they could probably win the grudging support of many naysayers.


Shut your cakehole, Soapy! Uncle Russ knows way more than you about what the player base wants. He reads just as many forum posts as you and Wintersdark and Quicksilver and ASH and Bishop combined. :P

Cheers!

#16 GenghisJr

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Posted 09 March 2017 - 03:09 PM

View Postcazidin, on 08 March 2017 - 10:15 AM, said:


My question remains from the last joke post I made. Why even have these utterly useless skills? Nobody wants hill climb or improved gyos, and changing how they work would probably waste a lot of time, so why not streamline those into base mechs?

What are you talking about, i have been playing since 2013 and when the improved gyro module was released I bought it and have since used it twice. Once with a JMS 6 with dual ac10 so i could the exact component and once also on a DRG 1C with a gauss rifle because all my TIG modules were being used elsewhere.





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