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Skill Tree Is Fine!
#1
Posted 08 March 2017 - 07:45 AM
#2
Posted 08 March 2017 - 08:12 AM
is it ready? no they need to work on a more linear system as suggested by about everyone.
#3
Posted 08 March 2017 - 10:08 AM
Pros:
- Reduced C-Bill and XP costs.
- More optimized UI.
- Buffed JJ skills.
- Less arm skills.
- Blanket weapon skills.
- Forced acquirement of unnecessary skills for skills you're aiming for. Ex. Laser skills for heat skills, when you might be in a mech without energy mounts, or arm skills on a mech with no arm actuators.
- Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.
- Engine decoupling should be in a separate PTS.
- Unnecessary nerfing of already underperforming mechs by changing quirks.
- Difficult to tell if a node is unlocked or not. (Just a personal thing, can't figure it out unless I hover over it)
That's my stance on the PTS 2 currently.
#4
Posted 08 March 2017 - 10:15 AM
RestosIII, on 08 March 2017 - 10:08 AM, said:
Pros:
- Reduced C-Bill and XP costs.
- More optimized UI.
- Buffed JJ skills.
- Less arm skills.
- Blanket weapon skills.
- Forced acquirement of unnecessary skills for skills you're aiming for. Ex. Laser skills for heat skills, when you might be in a mech without energy mounts, or arm skills on a mech with no arm actuators.
- Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.
- Engine decoupling should be in a separate PTS.
- Unnecessary nerfing of already underperforming mechs by changing quirks.
- Difficult to tell if a node is unlocked or not. (Just a personal thing, can't figure it out unless I hover over it)
My question remains from the last joke post I made. Why even have these utterly useless skills? Nobody wants hill climb or improved gyos, and changing how they work would probably waste a lot of time, so why not streamline those into base mechs?
#5
Posted 08 March 2017 - 10:27 AM
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#6
Posted 08 March 2017 - 04:08 PM
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#7
Posted 08 March 2017 - 04:38 PM
For sure MWO is changing. New tech inbound this summer too. Get used to it. Out with the old in with the new.
#8
Posted 08 March 2017 - 04:45 PM
If they weren't removing quirks for no reason, I'd probably be excited for patch day instead of planning to never play again.
#9
Posted 08 March 2017 - 05:09 PM
It can be implemented and then it's biggest problems can be worked out. Of course people resists because resisting changes is default, and it's quite a big thing taking many things away and introducing many things.
#10
Posted 08 March 2017 - 05:24 PM
RestosIII, on 08 March 2017 - 10:08 AM, said:
- Still costs an arm and a leg to level mechs back to their current state for a player that doesn't use modules.
It costs more than it did previously for those who didn't max out modules on every mech they mastered, in other words this really hurts collectors/new players.
This is still easily the most hated part of the skill tree for me. I will be asking for refunds for my pre-orders right now if this goes through without any changes to costs, let alone the issues with charging for respecs.
Edited by Quicksilver Kalasa, 08 March 2017 - 05:26 PM.
#11
Posted 08 March 2017 - 05:33 PM
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#13
Posted 08 March 2017 - 09:14 PM
#14
Posted 09 March 2017 - 01:37 PM
If they simply addressed the cost concerns they could probably win the grudging support of many naysayers.
#15
Posted 09 March 2017 - 01:51 PM
soapyfrog, on 09 March 2017 - 01:37 PM, said:
If they simply addressed the cost concerns they could probably win the grudging support of many naysayers.
Shut your cakehole, Soapy! Uncle Russ knows way more than you about what the player base wants. He reads just as many forum posts as you and Wintersdark and Quicksilver and ASH and Bishop combined.
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Cheers!
#16
Posted 09 March 2017 - 03:09 PM
cazidin, on 08 March 2017 - 10:15 AM, said:
My question remains from the last joke post I made. Why even have these utterly useless skills? Nobody wants hill climb or improved gyos, and changing how they work would probably waste a lot of time, so why not streamline those into base mechs?
What are you talking about, i have been playing since 2013 and when the improved gyro module was released I bought it and have since used it twice. Once with a JMS 6 with dual ac10 so i could the exact component and once also on a DRG 1C with a gauss rifle because all my TIG modules were being used elsewhere.
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