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Hunchies In Fw/scouting


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#1 Roc Ingersol

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Posted 04 March 2017 - 06:39 PM

I have a HBK-IIC-IIC and IIC-A elited. I just need fast fire and speed tweak on my IIC-B to get it there. I read somewhere that a person should not play FW without having mastered mechs.

My question: Once theyre mastered are my hunchbacks good for at least scouting?

Maybe buy an xl275 for more speed and run the 8 spl build on my IIC-A or streak 6s on my IIC-B..... I would like to at least do that and get in the fight. It looks like I will have to buy more mechs and mechbays before I go full on FW. Im guessing my mechs and contract will dictate If I run IS or clan in FW later.

Mechs I own-- HBK-IIC-IIC, IIC-A, IIC-B and HBK-4P

I realize ive been kind of an **** with stupid jokes, locust ranting and giving advice when im not really experienced enough to give it. Ive learned my lesson and will chill out on all that. I do appreciate all the help you guys give.

Edited by Chuck E Finley, 04 March 2017 - 06:44 PM.


#2 Koniving

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Posted 04 March 2017 - 07:05 PM

There's nothing wrong with giving out advice so long as it comes with at least some experience.
Even my advice, despite how many often say I'm usually right, is sometimes either wrong or considered uncommon. I usually speak out of experience or an educated guess. Sometimes my information is out of date and sometimes even I can be completely incorrect.

This said, keep in mind pretty soon "the entire game" will change with the new skill tree.

You dictate whether you work for IS or Clan by making that choice. Your mechs will follow suit; they do not choose your affiliation.

There should be nothing wrong with using them for scouting. You may want prepare not just for enemy lights but hefty-hitting mediums as well. Choose whether to be anti-speed, anti-hefty mediums or something in between. If something in between, then for the B consider 2 Streak-6 and 2 SRM-6? This way you have the ability to aim still. Pack Artemis for hidden benefits to your Streaks as well as reducing the spread of your standard SRM-6.

#3 Robinhood78

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Posted 04 March 2017 - 07:47 PM

To clarify about mechs and affiliation. You can only use IS mechs if you choose and IS faction and you can only use clan mechs if you choose a clan faction. While they don't choose your affiliation they do, in a matter of speaking, dictate your side of the conflict. You can always use trial mechs if you don't have enough, however, it isn't really the best option, but it allows for everyone, even day one players, to participate if they want.

And yes, hunchies are a decent choice for scouting. They give a good mix of speed and firepower which is important for scouting. For better or worse, scouting has become a brawl mode. Very little happens at range, if you are sighted the enemy will either quickly close with you or run the other way as fast as possible. That latter almost never happens. You'll want to take something that can hit hard and fast. When you do get there focus on one target, all 4 of you need to do that as much as possible because the enemy will be (should be) doing that as well. Info can be gathered after the fight and usually that is how it plays out. It is a lot of fun even if I wish it were a little more sneaking and stealth and a little less strike team/brawl.

Good luck!

#4 Karl the Plumber

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Posted 04 March 2017 - 10:03 PM

Hunchies are solid anywhere. Like earlier posts said, bring short range weapons, a decent engine, and try to avoid overheating.

#5 Roc Ingersol

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Posted 04 March 2017 - 11:28 PM

Thanks guys.

Edited by Chuck E Finley, 04 March 2017 - 11:29 PM.


#6 General Solo

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Posted 04 March 2017 - 11:29 PM

They are a good mech for scouting
I use Quad SRM6 with Artemis and a flamer
Kicks ***

#7 Roc Ingersol

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Posted 05 March 2017 - 10:29 AM

That 4 x srm6 and 2 mpls build has become my favorite IIC-B build. Thanks.

I have a tendency to be aggressive at the wrong time against the wrong opponent. Still trying to work on the timing of my aggression. Especially being a medium mech pilot facing so many heavies or assaults.

Edited by Chuck E Finley, 05 March 2017 - 12:37 PM.


#8 Roc Ingersol

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Posted 05 March 2017 - 07:23 PM

I am becoming a huge fan of the hunchback mechs. I have seen the hero Grid Iron in a few matches lately and wondered... Is it worth shelling out money for? I dont remember how well its pilot did in the matches. I also didnt see the point in starting another thread just to ask that question.

Edited by Chuck E Finley, 05 March 2017 - 07:26 PM.


#9 Robinhood78

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Posted 05 March 2017 - 07:29 PM

Yeah... You probably don't want to pay for it. I think you'd be upset, unless money isn't too big of an issue for you. It is decidedly meh and the gauss builds for it are not good. Pretty much 2xAC5 or 2xUAC5 is what you're gonna wanna go with and that's about it. Now, if real money isn't a big deal and those builds sound fun, then go for it because it does get the 30% cbill bonus.

Fwiw I got one free from a event they did several months ago and I found it a bit of a pain to master and have not used it since that I recall.

#10 Roc Ingersol

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Posted 10 March 2017 - 08:58 PM

I tried running 2 lpl and 2 erml in the torsos for poking then the rest with 4 spl. The build runs too hot for me. I have more success with 2 lpl in the highest hardpoints with 6 spl and the xl 275.

Never drink too much Jim Beam while watching a funny movie. You might get stupid ideas and change your pilot name then regret it afterwards.

#11 Jingseng

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Posted 11 March 2017 - 10:58 PM

Just going to add: Definitely short range weapons, high speed/mobility a plus, and practice heat management. just now played with 3 Hunchies on my team... and one killed himself due to overheating.

On a mode where there are only four of you a 1 mech advantage is huge. And when you kill yourself, that's basically a 2 mech advantage for the enemy =p Besides which, being able to pick out the damaged mech (and which location is damaged) is a huge thing... I killed one and legged another before dying. The last guy, rather than moving out of range of the legged mech, staying in it's firing arc and allowed himself to be double teamed instead of 1v1.

speed and mobility are necessary because:

1) if you are left behind, that is no good. speed in the 80s is fine generally.

2) currently, mobility is linked to engine speed, and as a hunchie, you aim by moving your torso (and piss off the enemy by moving your torso/arms into blocking position). Everyone else will be moving fast, so you'll need to be able to rotate fast to aim/lead the target.

How this will all change when mobility/tree drops is anyone's guess. But situational awareness/locking and heat management are always necessary.

View PostRoc Ingersol, on 10 March 2017 - 08:58 PM, said:

I tried running 2 lpl and 2 erml in the torsos for poking then the rest with 4 spl. The build runs too hot for me. I have more success with 2 lpl in the highest hardpoints with 6 spl and the xl 275.

Never drink too much Jim Beam while watching a funny movie. You might get stupid ideas and change your pilot name then regret it afterwards.


Change your mechs into all red paint.

#12 Burning2nd

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Posted 12 March 2017 - 12:45 AM

good mech... and as said the game is about to change completly..
i have 43 mastered mechs..

i basically think that if the mech isnt mastered it shouldn't be out on the battle field.. But this ideology is about to change dramatically

while this is true... a mastered mech is better, in a few days when the patch comes.. thats not going to be true anymore...

so my advice, is just keep grinding... saving.. and see where this goes..

Dont make any sudden moves until we know what is the right course of action





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