Just going to add: Definitely short range weapons, high speed/mobility a plus, and practice heat management. just now played with 3 Hunchies on my team... and one killed himself due to overheating.
On a mode where there are only four of you a 1 mech advantage is huge. And when you kill yourself, that's basically a 2 mech advantage for the enemy =p Besides which, being able to pick out the damaged mech (and which location is damaged) is a huge thing... I killed one and legged another before dying. The last guy, rather than moving out of range of the legged mech, staying in it's firing arc and allowed himself to be double teamed instead of 1v1.
speed and mobility are necessary because:
1) if you are left behind, that is no good. speed in the 80s is fine generally.
2) currently, mobility is linked to engine speed, and as a hunchie, you aim by moving your torso (and piss off the enemy by moving your torso/arms into blocking position). Everyone else will be moving fast, so you'll need to be able to rotate fast to aim/lead the target.
How this will all change when mobility/tree drops is anyone's guess. But situational awareness/locking and heat management are always necessary.
Roc Ingersol, on 10 March 2017 - 08:58 PM, said:
I tried running 2 lpl and 2 erml in the torsos for poking then the rest with 4 spl. The build runs too hot for me. I have more success with 2 lpl in the highest hardpoints with 6 spl and the xl 275.
Never drink too much Jim Beam while watching a funny movie. You might get stupid ideas and change your pilot name then regret it afterwards.
Change your mechs into all red paint.