Morggo, on 10 March 2017 - 08:49 AM, said:
not sure why you'd abandon an account you have time and money in. Costs you nothing to keep and gives you the same optional play that you set it up for.
That makes sense. OP is not about making sense. OP is about expressing frustration.
I get that some players have more mechs than a Periphery state. But they can still only play one at a time. So it doesn't matter how long or how much money it takes to skill them. If the skill tree hadn't changed, they'd still only be able to play one at a time.
This is really about completionists and how they respond to a new system that defies completion. Many feel like they've "won" already because their Select Mech page looks like a towering shadowbox of mastered thimbles, and PGI is taking that away from them. We all play for different reasons, so I respect that. These players look at their collection, each master badge proudly displayed, and feel a sense of accomplishment. I understand. For them, it must feel like PGI is pulling a smash-and-grab on their trophy case. That sucks.
But from the outside looking in, nothing will have really changed for them: they still have all the XP they had, and every time they get into one of their many many many many mechs (the vast majority of which they never play anyway) they can take some time in the mechlab to skill it out.
But the more mechs they have, the longer it's going to take to get their thimbles back to pristine, display-worthy condition. And then there's the troubling definition of "pristine" in this new environment. The new skill trees are meant to grow and evolve with the state of play; PGI is banking on it. What if they've got mechs in their shadowboxes skilled-out for laser vomit and the meta shifts to PPCs, for example, are those mechs really "pristine?" Are they even giving out the little Master badges, anymore?
I'll tell you one thing for sure: I'm glad I'm not the type to lose sleep over what's mastered and what's not in my mechbays.