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Skill Tree Mockup And Proposal


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#61 Belacose

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Posted 02 May 2017 - 09:02 AM

End result is that it wouldn't be much different than the skill tree PGI is doing. The only real difference is that it would shed the more insignificant nodes which lend slight tweaks to our mechs on our path to those we really want, such as do you want hill climb or shock absorbance etc..

Will grant that it's a bit more simple than PGI's tree. I don't prefer it over their's though.

Edited by Belacose, 02 May 2017 - 09:03 AM.


#62 CtrlAltWheee

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Posted 17 May 2017 - 05:31 PM

This is impressive.

The skill tree that launched isn't great, but it's acceptable. This Solahma one seems richer in that it gives more flavor with less nonsense.





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