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What Clan-Specific New Tech Will Pgi Announce?


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#1 Hit the Deck

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Posted 11 March 2017 - 05:34 PM

Since HMG is for both sides and SNPPC is IS only, I guess there will be one final new tech reveal which is intended for the Clan.

So what will it be? Plasma Cannon which causes heat damage? But it is a 3069 tech.

I'm guessing a weapon since the last two are it. Maybe ATM.

#2 Cato Phoenix

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Posted 11 March 2017 - 05:35 PM

Uh, they already announced the skill tree.

#3 Hit the Deck

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Posted 11 March 2017 - 05:37 PM

View PostCato Phoenix, on 11 March 2017 - 05:35 PM, said:

Uh, they already announced the skill tree.

That's not a tech.

#4 J0anna

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Posted 11 March 2017 - 05:59 PM

The only missing 3068 level 2 tech (other than ATMs, which should have already been in game) is:

Heavy Lasers (S, M and L)

Most of the new tech is all IS,

They get access to every currently available Clan Weapon

as well as:

Heavy Gauss
Light Gauss
RAC 2
RAC 5
MRM 10
MRM 20
MRM 30
MRM 40

Technically snub nosed PPC's are level 3 tech. If we include level 3 tech, IS could get x-pulse lasers and clans er pulse lasers, as well as HAG's for clans and RACs, and streak LRMs

#5 El Bandito

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Posted 11 March 2017 - 05:59 PM

LAMS, hehehe.

#6 Hit the Deck

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Posted 11 March 2017 - 06:16 PM

View PostJ0anna, on 11 March 2017 - 05:59 PM, said:

...
Technically snub nosed PPC's are level 3 tech. If we include level 3 tech, IS could get x-pulse lasers and clans er pulse lasers, as well as HAG's for clans and RACs, and streak LRMs

Yeah, but I think they will save HAGs for later. As for now, they would want to start "slow".

ER Pulses aren't that exciting IMO, especially when they would have longer burn time compared to the standard versions.

#7 Alan Davion

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Posted 11 March 2017 - 06:22 PM

View PostJ0anna, on 11 March 2017 - 05:59 PM, said:

(other than ATMs, which should have already been in game)


Never gonna work unless PGI have finally figured out how to implement ammo switching.

Otherwise you'd need 3 versions of each of the 4 ATM types.

Pretty sure that whole group of weapons ain't coming in.

#8 Hit the Deck

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Posted 11 March 2017 - 06:32 PM

View PostAlan Davion, on 11 March 2017 - 06:22 PM, said:

Never gonna work unless PGI have finally figured out how to implement ammo switching.

Otherwise you'd need 3 versions of each of the 4 ATM types.

Pretty sure that whole group of weapons ain't coming in.

It could function just like SNPPC (or any other non-missile weapons in MWO currently), making ATM the first missile weapon with damage falloff.

#9 Andi Nagasia

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Posted 11 March 2017 - 07:04 PM

View PostJ0anna, on 11 March 2017 - 05:59 PM, said:

The only missing 3068 level 2 tech (other than ATMs, which should have already been in game) is:

Heavy Lasers (S, M and L)

Most of the new tech is all IS,

They get access to every currently available Clan Weapon

as well as:

Heavy Gauss
Light Gauss
RAC 2
RAC 5
MRM 10
MRM 20
MRM 30
MRM 40

Technically snub nosed PPC's are level 3 tech. If we include level 3 tech, IS could get x-pulse lasers and clans er pulse lasers, as well as HAG's for clans and RACs, and streak LRMs

IS also get HVACs, XPulse, and Light/Heavy PPCs,
Clan also get Streak LRMs and the Clan I-PPC,

Clan gets access to RACs as well but not MRMs,
(my Topic on that Here)

Edited by Andi Nagasia, 11 March 2017 - 07:06 PM.


#10 Clanner Scum

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Posted 11 March 2017 - 07:22 PM

Probably heavy lasers.

#11 Gentleman Reaper

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Posted 11 March 2017 - 07:28 PM

View PostAndi Nagasia, on 11 March 2017 - 07:04 PM, said:

IS also get HVACs, XPulse, and Light/Heavy PPCs,
Clan also get Streak LRMs and the Clan I-PPC,

Clan gets access to RACs as well but not MRMs,
(my Topic on that Here)


Andi, I know how much you love the idea of an I-PPC, but it simply doesn't exist, you had the 13 dmg E-ERPPC, but that became extinct after the Clans developed the 15 dmg ERPPC.

#12 Hit the Deck

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Posted 11 March 2017 - 07:30 PM

View PostClanner Scum, on 11 March 2017 - 07:22 PM, said:

Probably heavy lasers.

I think those would be reserved for later (announcements).

IS:
  • Heavy and Light Gauss
  • RACs
  • MRMs
Clan:
  • Heavy Lasers
  • Hyper-Assault Gauss Rifles


#13 Pariah Devalis

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Posted 12 March 2017 - 12:00 AM

View PostAlan Davion, on 11 March 2017 - 06:22 PM, said:


Never gonna work unless PGI have finally figured out how to implement ammo switching.

Otherwise you'd need 3 versions of each of the 4 ATM types.

Pretty sure that whole group of weapons ain't coming in.


People keep saying that, and I keep wondering if they were ever taught how to think how to bypass problems with valid workarounds. Think to the concept of the weapon. That being a single missile system that can function across all range brackets, with heavier damage up close and lower damage at far.

It's simple. Dead simple. Have ATMs have a hidden optimal range where they do 3 damage per missile, and linearly decrease their damage down to a minimum of 1 at maximum range, where they explode. They have the damage scaling code - every laser and ballistic uses it. They have the explode at maximum range code - every missile uses this.

I have a pen. I have pineapple. Ugh. ATM.

Boom. Done. Uses existing code. ATMs in MWO. Wow. Such hard. Much thinking. Fulfills the core concept of the weapon system, and with existing code no less!

If you want an in lore explanation as to how it works, take your pick:
  • autoselects ammo type based on locked target range, dealing appropriate damage at all ranges
  • it uses the thruster fuel as additional explosive material, doing less damage the farther it flies
There ya go.

Edited by Pariah Devalis, 12 March 2017 - 12:05 AM.


#14 Clownwarlord

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Posted 12 March 2017 - 12:16 AM

Toasters ... have you ever heard of a clanner having toast? Nope well go no further because soon clanners will be eating toast!

#15 Lupis Volk

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Posted 12 March 2017 - 01:18 AM

View PostClownwarlord, on 12 March 2017 - 12:16 AM, said:

Toasters ... have you ever heard of a clanner having toast? Nope well go no further because soon clanners will be eating toast!

Toast, that's for freeborn scum. Clammers eat steamed dumplings like the true heralds of the Star league they are.

#16 Andi Nagasia

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Posted 12 March 2017 - 06:44 PM

View PostGentleman Reaper, on 11 March 2017 - 07:28 PM, said:

Andi, I know how much you love the idea of an I-PPC, but it simply doesn't exist, you had the 13 dmg E-ERPPC, but that became extinct after the Clans developed the 15 dmg ERPPC.

found that Proof for you, Posted Image
Posted Image
p.95


Posted Image
p.214
it's type /// heat std /// dmg std /// range /// ammo /// hit mod /// TC comp /// rules level


Posted Image
p. 217
Tech Base /// Tech Rating /// Latest Intro /// item/ammo cost /// weight (tons) /// space [first column is M for Mech]
(Pictures from @FLG 01, Thanks for them, Posted Image )

Edited by Andi Nagasia, 12 March 2017 - 06:45 PM.


#17 Johnny Z

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Posted 12 March 2017 - 06:51 PM

I am hoping for "easy mode inhibitors" to be installed on all clan mechs with the update.

#18 The6thMessenger

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Posted 12 March 2017 - 06:53 PM

ATM would be nice, so is MM -- but i get the impression that the community don't really have faith in PGI to actually implement ATM properly, not that i disagree completely.

#19 Andi Nagasia

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Posted 12 March 2017 - 07:04 PM

View PostJohnny Z, on 12 March 2017 - 06:51 PM, said:

I am hoping for "easy mode inhibitors" to be installed on all clan mechs with the update.

such as? ;)
i know IS gets the PPC-Capacitor(Cant Wait for that bit of Tech)

#20 Gentleman Reaper

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Posted 12 March 2017 - 07:17 PM

View PostAndi Nagasia, on 12 March 2017 - 06:44 PM, said:

found that Proof for you, Posted Image
Posted Image
p.95


Posted Image
p.214
it's type /// heat std /// dmg std /// range /// ammo /// hit mod /// TC comp /// rules level


Posted Image
p. 217
Tech Base /// Tech Rating /// Latest Intro /// item/ammo cost /// weight (tons) /// space [first column is M for Mech]
(Pictures from @FLG 01, Thanks for them, Posted Image )


Thank you good sir, now you have legitimate reason to hope for the I-PPC, even if it's extremely unlikely PGI will introduce it. Having a 10ish heat PPC option for the clans would do some good, especially with all the PPC variants the IS will be getting.

Edited by Gentleman Reaper, 12 March 2017 - 07:17 PM.






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