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Node Costs - A Slight Alternative


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#1 Jay Leon Hart

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Posted 11 March 2017 - 02:08 AM

So I watched some (about half, from the middle) of the podcast this morning. They kept repeating "well, you spend C-Bills on modules now, that's why nodes cost C-Bills" or words to that effect.

So here's a proposal;

- Only the Firepower/Weapons, Sensors/Sensor Systems and Auxiliary/Miscellaneous trees have C-Bills cost for their nodes.
- Increase the cost of these to 500k - 2.5m (so like changing Endo/Ferro/Artemis - high cost, but not *too* high).
- Free respecs and the XP cost for new and previously purchased nodes remain the same.

This retains most of the status quo - you're only paying C-Bills for things that used to cost C-Bills, so nothing really changes. It becomes even more of a choice to pick up that extra Seismic Sensor, or UAV Duration, or Velocity node.

Does this seem at all reasonable to anyone else?





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