Posted 11 March 2017 - 10:03 PM
"Trial mechs change often"
Yo, PGI... not sure if you are using a different dictionary, so just to be sure, define often.
I use trial mechs. I would use more if they had more.
Part of how a mech runs for me is not where the hardpoints are and how high and what kind and which meta builds there are mantra the ubergoobers are chanting..
Part of it for me is how does it handle... up hills, cornering, sightlines, turning into my favorite canyon... the trial mechs should be there to allow a player to try the ride and see if it is worth dropping millions on, they should change often to allow people to consider another chassis without having a very expensive (and sometimes unenjoyable that never gets used again) test drive.
Any tier should be able to use the trial mechs.
The trouble comes when the T4 guy using a trial mech gets dropped against a sync drop T1 comp team and they go off on that little ripe green metal kiwi on a race for the kill they know awaits... ever see an orca work a seal? Yeah, ripe little trial mech, drop a limb at a time and farm some components before the other guys get there with you... yum
The problem isn't even the Matchmaker, it does what it can with the given info. I feel the main flaw lies in the way the PSR is scored and then used as the main factor for determination of team building by the MM. Garbage in, garbage out, the truth in computer programming.
There are people that sandbag their stats to stay in the lower tiers to have an easy time clubbing baby seals for one example.
There are skilled players in T3 and T2 that should rank higher, but have little play time, so they get held down a bit as another example.
Don't fix the trial mechs, add more and change them often.
Trial mechs are working fine.
The trouble you see is caused by other issues.
You may go about your business.
Move along.
Move along.