J0anna, on 11 March 2017 - 05:26 PM, said:
Because agility is far more important than raw speed, currently agility and speed are tied to engine size, with de-coupling only speed is tied. while straight line speed and (especially) acceleration do matter, the ability to quickly change direction is now independent. Thus engine size is not as important as before.
You do realize that a RAC 5, can fire up to 6 slugs at one time. That's 30 points of damage from one weapon. Nothing in game can do that, Range of an AC 5 and 50% more damage than an AC 20. At range you'll be as accurate as the current UAC's, but up close... A Heavy Gauss does 25 damage close range for almost no heat (2), that's another weapon with no equal - and it's one slug. MRM 40 puts out 40 points of damage, with range and damage, it's like mounting 4xLBX 10's. All of these have NO Clan Counterparts.
PGI knows at least part of this is coming (if not all). Making ISXL engines better than LFE's (because they are already lighter), would simply eliminate all omnimechs (Clan and IS) from the game. There would never be a reason to take one, and would make battlemechs the only ones used. As it is, I doubt I'll waste time with any omnimechs when 3068 comes around (this summer(?) I believe Russ mentioned in the NGNG podcast). I'm more than happy to use those weapons in my victor with a LFE engine. Sure I'd love to run my heavy metal with an XL engine that didn't die if I lost a side, but I would MUCH rather have REAL 3068 weapons that can alpha an enemy mech if I want to set it up that way.
I want powerful mechs, that can actually kill enemies, not mechs that shoot marshmallows at each other.
I guess we'll have to see first just how much of a difference the engine decoupling makes.
But the new IS weapons. They're gonna tone them down from what the descriptions say. They're not just going to put RACs as is. They would be ridiculously overpowered. They did it with the Clan weapons, they'll probably do it to RACs. But MRMs being big LBXs is not encouraging. I would much rather have a stream fire with a tighter spread, yeah more face time, but better damage you can control. Almost forgot Heavy Gauss, that's gonna be a tricky slope for them to balance. I can't hazard what they'll try to keep it from one shotting mechs.
But that's a weapon balance issue. That shouldn't be a factor in engine balance. The engine decoupling might help. But I don't know if it's enough to make up for the C-XL being flatout better in every way. A Clan player once put it to me that the IS is more specialized but the Clans are all around better. I'd be okay with that if the IS engines truly did something better than the Clan XL. But they don't.
Bishop Steiner, on 11 March 2017 - 05:11 PM, said:
Safe to say about half the forum posts, most of reddit and a fair bit of twitter, actually, yes.
They're not freaking out over this though. They're freaking out over the skill system. I don't have a problem working for my stuff. Even if it is working for it again, I know it's a one time issue because it's a new system. Maybe I'm just used to life shetting on me. I prefer to roll with the punches. I can't help but think people are being whiners. 200 mechs. They're not even gonna use them all. I'm finding it hard to have sympathy for people who have so much more. But I'd been holding back that opinion because I don't think it helps. Oh well.
Edited by MechaBattler, 11 March 2017 - 08:43 PM.