

What Can Be Modded?
#1
Posted 11 March 2017 - 09:27 PM
Also I have noticed that he gets status information(like KMDD, Solo Kill, Component Destroyed) displayed in lower left corner with yellow font while for me, when I use Clan mechs it's always blue font middle of screen. So what else can be changed and how to do it?
#2
Posted 12 March 2017 - 03:41 AM
G4LV4TR0N, on 11 March 2017 - 09:27 PM, said:
That is direcly from settings, "reward display mode"
#3
Posted 12 March 2017 - 05:36 AM
Edited by G4LV4TR0N, 12 March 2017 - 05:36 AM.
#4
Posted 12 March 2017 - 02:39 PM
It could be that he is manually editing them like I used to.
Or it could be an audio replacer, which some mods do already exist for that.
G4LV4TR0N, on 12 March 2017 - 05:36 AM, said:
Authotkey is super easy to make firing scripts for.
Compare this triple Gauss...
to this one.
It's literally the same as any other script for ACs or chain firing patterns, you just modify it for one button and then modify the hold and release times.
As for auto-T...no idea, never used it.
#5
Posted 12 March 2017 - 04:09 PM
Koniving, on 12 March 2017 - 02:39 PM, said:
Authotkey is super easy to make firing scripts for.
Compare this triple Gauss...
to this one.
It's literally the same as any other script for ACs or chain firing patterns, you just modify it for one button and then modify the hold and release times.
OK, I found Autohotkey. How is this different from Firecontrol?
And how do you rework your Gauss?
One thing I'd like added is that the damage you are doing at that moment is listed for us to see. Did I do 2 damage or 20?
#6
Posted 12 March 2017 - 05:08 PM
2) Set the key on time for 750 milliseconds before letting go.
Example:
#IfWinActive ahk_class CryENGINE
Q::
while GetKeyState("Q","P")
{
send {3 down}
sleep 750
send {3 up}
}
Which was derived from this script I did a while ago which is basically a patterned Autocannon script which will change its pace over time (due to the cooldown times, not due to the script itself).
#IfWinActive ahk_class CryENGINE
Q::
while GetKeyState("Q","P")
{
send {3 down}
sleep 60
send {3 up}
sleep 85
send {4 down}
sleep 60
send {4 up}
sleep 85
send {5 down}
sleep 60
send {5 up}
sleep 85
send {6 down}
sleep 60
send {6 up}
sleep 85
}
-----
Q represents the letter Q on the keyboard.
P means pressed.
Send is to give a specific key command.
Down is to say "press"
Sleep is how long to wait before continuing.
Up is to say "release".
3) "One thing I'd like added is that the damage you are doing at that moment is listed for us to see. Did I do 2 damage or 20? "
What? I have absolutely no idea what you're talking about.
Edited by Koniving, 13 March 2017 - 05:29 AM.
#7
Posted 12 March 2017 - 05:49 PM
https://www.reddit.c...in_betty_sound/
#8
Posted 12 March 2017 - 10:56 PM
#9
Posted 13 March 2017 - 01:19 AM
Koniving, on 12 March 2017 - 05:08 PM, said:
assuming that is for Gauss cooldown you want 750 miliseconds for 0.75 seconds, 75 miliseconds would be 0.075 seconds, as miliseconds are thousandths of a second.
#11
Posted 13 March 2017 - 05:48 AM
Koniving, on 12 March 2017 - 05:08 PM, said:
2) Set the key on time for 75 milliseconds before letting go.
Example:
#IfWinActive ahk_class CryENGINE
Q::
while GetKeyState("Q","P")
{
send {3 down}
sleep 75
send {3 up}
}
Which was derived from this script I did a while ago which is basically a patterned Autocannon script which will change its pace over time (due to the cooldown times, not due to the script itself).
#IfWinActive ahk_class CryENGINE
Q::
while GetKeyState("Q","P")
{
send {3 down}
sleep 60
send {3 up}
sleep 85
send {4 down}
sleep 60
send {4 up}
sleep 85
send {5 down}
sleep 60
send {5 up}
sleep 85
send {6 down}
sleep 60
send {6 up}
sleep 85
}
-----
Q represents the letter Q on the keyboard.
P means pressed.
Send is to give a specific key command.
Down is to say "press"
Sleep is how long to wait before continuing.
Up is to say "release".
3) "One thing I'd like added is that the damage you are doing at that moment is listed for us to see. Did I do 2 damage or 20? "
What? I have absolutely no idea what you're talking about.
Sweet Buddha! Man, at times like this I wish my brain worked.....My IQ was 146 at age 18 and 152 at age 20. I bet it is like 90 now.
Do I use your example or the one below it? I need to DL it and try to do it. I'm not doing my "brain games" because MWO is "more fun" so maybe I need this.
I would say this is "Greek to me" but I know some Greek and I'm good on Greek history etc. Did you know there was a Greek "Dark Age"?
Sorry, damn ADHD!
OK, I guess I did not explain this well: 3) "One thing I'd like added is that the damage you are doing at that moment is listed for us to see. Did I do 2 damage or 20? "
Do you ever go to the Academy and fire at the turrets? One of the reasons they are there is to help you compare Modules and items like the BAP and also to test damage done. I do not think they are correct however because they seem to always show the max damage.
If you shoot at one of the turrets, the amount of damage you did will be flashed below it.
What I would like is the same thing but during a game and against other mechs. In a thread here, someone asked about the range module for an LBX (yes, I know modules are going away).
So let's say I'm using an LBX 10. And I shoot at you. I'd like to know how much damage that shot did. With a lot of weapons like LRMs, ACs, SRMs etc, it might come back as zero because I missed or shot from too far away.
I think this would be a plus because it would show everyone REALLY what damage they are doing.
#12
Posted 13 March 2017 - 07:30 AM
LikeUntoGod, on 13 March 2017 - 05:48 AM, said:
Do you ever go to the Academy and fire at the turrets? One of the reasons they are there is to help you compare Modules and items like the BAP and also to test damage done. I do not think they are correct however because they seem to always show the max damage.
If you shoot at one of the turrets, the amount of damage you did will be flashed below it.
What I would like is the same thing but during a game and against other mechs. In a thread here, someone asked about the range module for an LBX (yes, I know modules are going away).
So let's say I'm using an LBX 10. And I shoot at you. I'd like to know how much damage that shot did. With a lot of weapons like LRMs, ACs, SRMs etc, it might come back as zero because I missed or shot from too far away.
I think this would be a plus because it would show everyone REALLY what damage they are doing.
Okay with context...
Depends on the range and number of balls that hit.
One ball = maximum of 1 damage (unless against structure, then maximum possible is 1.45 damage per ball (Actual possible damages within "ideal" range [extended or not] are 1, 1.15, 1.3, and 1.45) and average damage is 1.225 per ball).
At Optimum (extended OR not) + 25% Range you deliver -25% damage per ball. The weapon name will be yellow.
At Optimum (extended OR not) + 50% Range you deliver -50% damage per ball. As above.
At Optimum (extended OR not) + 75% Range you deliver -75% damage per ball. As above.
At Optimum (extended or not) + 100% range you deliver -100% damage per ball (0 damage). The weapon name will be black.
This used to be different, but PGI has removed the 3x = 0 factor for damage. (The following is just lore.)
#14
Posted 13 March 2017 - 10:54 AM
Koniving, on 13 March 2017 - 07:30 AM, said:
Depends on the range and number of balls that hit.
ROFL, first off, you are KILLING me calling when you call a "Shell" a ball or pellet, lol.
And I would have loved your complex answer but I think that you still do not understand. I'm not talking about "Table Top" or a perfect world where every shell or missile hits and you can set and do the math to figure out the damage.
For instance, I'm talking about all damage from all weapons and you just explained ACs to me.
OK, another example. I'm using an LRM 20. At the Academy, ever time I fire it does 20 damage to a turret.
But in the game........Let's say I'm 600 meters away and I'm firing over a hill and he has AMS.
Now tell me what my damage was.
Or I fired a Clan ER LL but my target went under cover before it finished firing.
Or ACs. I'm in a Kodiak and I'm firing four AC 10's. I fire a long burst but my target was moving and I'm sure that not all my hits were on target. What would be my damage there?
I have my stats etc coming up on the left side. Assist-5,000 C-Bills(or whatever)
I would like to see the damage I'm doing when I'm using my weapons. In REAL TIME.
And ONE REASON I'd like for this to happen is for LRM users. If you are firing at a distance or fast moving or out of sight target, and your damage comes up as ZERO or 1.2, for many that would be a wake-up call (please O please do not make it about this)
#15
Posted 13 March 2017 - 01:18 PM
Toha Heavy Industries, on 13 March 2017 - 07:45 AM, said:
Sure....
Well, it is only what I was told and I care about it as much now as I did in 1978. I was self-taught a lot (Florida schools suck) growing up and only went to the first two years of high school to play sports. I only went to school on Fridays because if you did not go to school on Fridays, you could not play.
Not having Parents (My Dad really) who believed in a College Education, I floundered into SFCC (now a 4-year school). After 2 years I had 96 credits and had realized that I would never, ever, make the Basketball team there. My work study job was as a tutor and when I was leaving, I was asked if I wanted to take the test. So I did. And I was good at taking tests.
In fact, I partly paid my way through school taking GRE tests at the U of Fla for foreign students. I did both the General Test and the Subject Tests. I started at $200.00 and I was at $500.00 within a few years. All of these people were good students and most had a lot of family money but their English skills were not great.
I should add that I never did any work for a Football, Basketball player etc. Just for real students.
It was easy back then, I did my first one at age 15 and I admit I was scared. I really did not know what this building was at the time and I was afraid of getting caught. But back then, no one checked IDs.
Hmmm, did I do anything else "Smart" (like Trump, lol)? I won the Florida Intermural Chess Championship in 1977.......yea, big deal.
I was a member of Mensa for like a year. In 1979 it did not seem worth the yearly membership dues so I quit.
I admit, joining Army ROTC was not a great idea. (I was cadet of the year two years straight, lol) But this was the Reagon administration and I had always wanted to be an Army Officer. When we went to Jacksonville for our yearly physical, I thought it was over. But somehow, I "passed" everything with flying colors.
My joke at the time was that I was allowed in because they knew I'd be back at HQs throwing chess games to a General. "Great move Sir, I never saw that coming".
I blame some of where I'm at now to lack of use, injury and about a year and a half of doing a lot of very good acid. Those were the days...

#16
Posted 13 March 2017 - 03:05 PM
LikeUntoGod, on 13 March 2017 - 01:18 PM, said:
Well, it is only what I was told and I care about it as much now as I did in 1978....
Just poking fun at you, bud.
Also not asking for your résumé (although, interesting to read).
It's just that people with an IQ of 145 are like 0,1% of our worlds population and it gets exponentially lower with each point added. Not questioning your intelligence of course, but 152 dayum... i doubt.
#17
Posted 13 March 2017 - 08:41 PM
LikeUntoGod, on 13 March 2017 - 10:54 AM, said:
ROFL, first off, you are KILLING me calling when you call a "Shell" a ball or pellet, lol.
And I would have loved your complex answer but I think that you still do not understand. I'm not talking about "Table Top" or a perfect world where every shell or missile hits and you can set and do the math to figure out the damage.
For instance, I'm talking about all damage from all weapons and you just explained ACs to me.
I explained damage dropoff used to be different.... And mentioned that it used to be up to 3x the stated range before doing zero damage (and the explanation after is why it saddened me that they would take that away and why it would have made sense to keep it).
I also explained how to guesstimate your actual damage by the number of balls that hit.
(They literally are balls in mwo. Giant balls of silver encased in a yellow flame streak in fact. Though even in BT the individual elements of cluster shot are not "shells" so much as explosive balls or cylinders akin to a cluster missile'd bombs.
Time on my lunch is short so here is a cluster bomb. Think this but horizontal. Then depending on fluff it splits either inside the barrel or after traveling a bit.
Far as the rest... Feature suggestions with a link to Russ's Twitter. I can't put fantasies of better game features into the game. You either gotta do the math based on a specific shot or petition for a change. I've spent so much time petitioning for improvements with little to no results that I don't really bother anymore.
I can't do the math for every situation even before it happens. And for a specific scenario you need a lot of specifics. Though as I said i can't put a HUD feature into mwo no matter how useful and beneficial it may be.
Edited by Koniving, 13 March 2017 - 08:42 PM.
#18
Posted 14 March 2017 - 06:22 AM
Toha Heavy Industries, on 13 March 2017 - 03:05 PM, said:
Just poking fun at you, bud.
Also not asking for your résumé (although, interesting to read).
It's just that people with an IQ of 145 are like 0,1% of our worlds population and it gets exponentially lower with each point added. Not questioning your intelligence of course, but 152 dayum... i doubt.
We are good my friend. And I started thinking those numbers were a bit high myself but I cannot find my papers etc. And then I just took a trip (trip, hehe) down memory lane.
Honestly, I used to feel like a freak. Look what Michael can do....dance monkey, dance.....Today it is a different world. To be born into a poor farm family in Florida was not a great start for me. I wish I had had parents like Magnus Carlsen.
I used to and still have problems with people who do not understand things so I do not know how you all put up with me now, lol.
I feel better being "normal" or even "below normal".
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