G4LV4TR0N, on 13 March 2017 - 07:07 AM, said:
https://mwomercs.com...h-skill-quirks/
What about C-LRM attack angle?
BTW, it seems you are more into IS mechs and IS-LRM when I am into C-LRM that have different patterns.
First off, nice find and I have no idea how he did that math but it is a keeper.
Getting hit by ACs or LRMs will cause shake. I assume the bigger the hit, the shake will be worse. I try to no longer stand and get hit but sometimes it happens and I remember being killed over a bit of time and never being really able to see or fire back. This would be a great thing to do in a PVP with along with a friend.
You are dead on as far as LRM angle. When I'm doing my "Attack LRMer", I try to get close and try to aim for the CT and if he does not do a torso twist, I can core or finish coring him pretty fast adding my LPL damage to his CT. It does not matter where your TAG is setting on, the LRMs will still go CT if close.
If you wanted to attack his ST, LRMs are not the thing to use. And yes, a bigger spread spreads wider, lol.
As far as IS LRMs. I'm a Clanner myself. I'm in a unit that does both now but going back to the clan does pass my mind from time to time. The skill trees are done on all of my Clan Mechs but I have something like 20 IS ones that are not finished. Here there are a fair amount of "older" players and many who prefer IS mechs.
A lot of the older players want to make sure that you understand about the 180-meter distance without damage that the IS ones have. So if I am playing a IS mech with LRMs I tend to stay further back. With a Clan Mech, I will go close.