The "tree" is lovely. It is cute. And it is wasteful.
Something a few of us spoke about while in the game. When I have a mech with ECM and I'm trying to get the 2nd ECM plus (why would I need two of them?) I also HAVE to get at least one and maybe two RADAR DERPS. And a Mech with ECM does not need RADAR DERP.
And if you do want Radar Derp, you simply cannot get it, you have to take other skills(wasting skill nodes) you do not want to track down and find all FIVE Radar Derps.
Crazy idea. Keep it simple. Have all the skills separate and in Columns.
Range? All in one row, how many do you want? Yaw, same thing. Cooldown? right in this row.
Sensor Range, right here in this column. One of the possible pluses about this new "tree" is bringing "true scouts" to the game. And Mechs will have different speeds and skills that only the pilot will know.
2nd point: I'd add more Skill Nodes (from 91 to 95 for instance) and add a little further distance in some trees/columns. A greater speed tweak or more range or further/stronger sensor range etc then tiy have now.
Respect the "Troll Build" within all of us. Maybe all this Mech can do is shoot an ER PPC. Or it has an awesome array of sensors. Add and allow a bit more than normal in one area since they will have to give something up in another.
And there should be a way to test your build before you pay for it.
And please give us a way to know the difference between the Mobility quirks.
I had no problem with the old system, and if they were different Mechs, I can even see doing three of them. And at least I KNEW how that Mech would feel/move etc.
All I wanted was a lot more Modules and more Module slots. If I had more slots I'd put the 5 Mech Modules I want and the 3 Weapon ones I want on it.
Just give us more module slots to unlock and 20-30 new modules. Something like 6 Mech slots and 4 Weapon ones.
And also if you want, more skills nodes to unlock like more speed and more armor etc.
But cut down the tree, turn it into lumber and then makes rows or columns with it.
KEEP IT SIMPLE
1
Keep It Simple
Started by TooDumbToQuit, Mar 12 2017 08:57 AM
3 replies to this topic
#1
Posted 12 March 2017 - 08:57 AM
#2
Posted 13 March 2017 - 06:26 AM
I have something like $300M in Modules so I will do OK. And I will sell maybe a 1/3rd of my Mechs so I'll have extra mech bays and C-Bills.
But I hope you guys are still reading these and rethinking things. I will keep most if not all of my Clan Mechs but without good quirks, a number of my IS mechs simply will be useless. And for many, the Skill Bush will make things worse.
But I hope you guys are still reading these and rethinking things. I will keep most if not all of my Clan Mechs but without good quirks, a number of my IS mechs simply will be useless. And for many, the Skill Bush will make things worse.
#3
Posted 13 March 2017 - 08:06 AM
I like your idea of testing your build before you purchase it but that would require them to code and dont think they have time before the 21st
#4
Posted 13 March 2017 - 09:02 AM
Oldbob10025, on 13 March 2017 - 08:06 AM, said:
I like your idea of testing your build before you purchase it but that would require them to code and dont think they have time before the 21st
There are a lot of QOL things that would be nice to have that they don't have time before the 21st, including a click-and-drag feature to make it a lot quicker to skill up your Mechs.
Which begs the question: why the 21st? Why the rush to get out a barely-tested system?
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