I'm talking about when the fact that the enemy is pushing is made public (or even when it is pointed out where a significant concentration of the enemy is), what should your team do?
Now, from recent experiences, I'm clearly in the minority here, so I'd love to be corrected.
Enemy is pushing along a particular line, or around a specific obstacle/object (e.g. along the H line, coming over the top in HPG, etc.)
In my thinking, since no enemy team ever is in perfect lockstep, they won't all appear at the same time, so....
Option A:
My first thought, practically an instinct, is if a significant part of your team is more or less in position, organize, get ready to call targets, arrange yourselves (firing line) so that you will be able to see the enemy as they appear from behind cover, and shoot the enemies that show first (calling them out as you do).
That seems like a good idea to me, because often the enemy will be appearing somewhat gradually, allowing everyone time to respond, and frequently showing up in very predictable spots, helping your team focus fire. Focusing fire will likely either kill the enemies as they show, &/or cause them to back off, ruining the enemy team's momentum, thus spoiling their push.
Usually very little maneuvering would be required for this, making it quick, and, to me, a no-brainer.
Option B:
If only a small number of your team is on station (or you are seriously out-tonned, numbered, or gunned), you bug out, preferably doing so in good cover, trying to link up with the bulk of your team so you can go back to option A.
What I am seeing instead of Option A (or B ) :
(The following often happen even when folks on comms (sometimes me) are telling people to get ready, defend, form a firing line, etc.)
Charge! Individuals on the team charge into the bulk of the enemy in a disorganized (and unannounced) fashion, dying quickly and painlessly (for them). Particularly prevalent on Polar.
Hide! Some folks pull back deeper into cover so they can't see the enemies as they slowly appear, but only when multiple enemies are in view. That lets the enemy focus fire, which would seem to be the opposite of what you want, yes?
Scatter! The most common option I'm seeing at present, is where a large group of my team, say 6-8 of us, suddenly and completely disperse to all directions of the compass, making no effort to engage the enemy moving in. Again, this is happening in a totally disorganized way, no communication that I hear. The most baffling part is how that large piece of the team, previously moving together, suddenly becomes a random selection of people all acting individually.
I could almost understand this if it were a form of Option B, but even if mildly outnumbered, a coordinated defense can usually stop a push (and depending on the terrain....), but the scattering part? Confusing.
Please help me out here, what am I failing to understand/do?
I'm tired of being abandoned by my team when WE were in a previously solid, defensible position when I'm in something heavier, and tired of supporting no defense from the edges when I'm in something faster.
Edit: fixed the run-on and the inappropriate smiley.
Edited by Insanity09, 29 May 2017 - 09:49 PM.