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Did Anyone Read Between The Lines On Balance?


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#21 Monkey Lover

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Posted 13 March 2017 - 10:12 AM

Sorry but pgi nerfed 70+ mechs like a two year ago and still hasn't buffed the under performers. Its very likely it will never happen once they nerf them.

Edited by Monkey Lover, 13 March 2017 - 10:13 AM.


#22 Weeny Machine

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Posted 13 March 2017 - 10:50 AM

I also wonder how PGI wants to get data when some mechs aren't played right away because it is so obvious that they will suck. Do they really think I will spend money and xp on a Grid Iron or Vindicator?

View PostMonkey Lover, on 13 March 2017 - 10:12 AM, said:

Sorry but pgi nerfed 70+ mechs like a two year ago and still hasn't buffed the under performers. Its very likely it will never happen once they nerf them.


Just look what they did to the Huginn and Grid Iron.





Anyway, I will play 1-2 weeks after the Skill Tree introduction. If I do not like it, I will simply go to other games till they fixed it.

#23 MechaBattler

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Posted 13 March 2017 - 11:02 AM

PGI decoupling the engine from agility and accel/decel addresses the facet of larger engines being better. And mechs with low engine caps being hindered.

If they could address high mounted weapons in some way. It would bring the bar down for what makes a mech good. The next thing is the ever present boating. They tried to reward multi builds with extra general skills hidden amongst the specialized skills. Unfortunately people want what they want and they don't like things getting in the way of their min maxing. So possible chance this gets changed.

#24 Grus

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Posted 13 March 2017 - 11:04 AM

I missed the pod cast. Did they say anything about the power/energy draw mechanic? Last thing I heard was it added 1 point per damage of that weapon. So in my translation that means another clan nerf. Singe our weapons do more damage... and are hotter... and fire slower... so yeah seems like another wonderful idea to add this to a already beat down mech line... side note, arnt clanners supposed to have the better pwoerplants? #clansuperiority

#25 Monkey Lover

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Posted 13 March 2017 - 11:08 AM

View PostGrus, on 13 March 2017 - 11:04 AM, said:

I missed the pod cast. Did they say anything about the power/energy draw mechanic? Last thing I heard was it added 1 point per damage of that weapon. So in my translation that means another clan nerf. Singe our weapons do more damage... and are hotter... and fire slower... so yeah seems like another wonderful idea to add this to a already beat down mech line... side note, arnt clanners supposed to have the better pwoerplants? #clansuperiority


They didn't say anything

Side note your weapons have the same dps and dph as IS weapon. Of course yours are still less slots ,weight and more range.

#26 Duke Nedo

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Posted 13 March 2017 - 11:23 AM

What was said + that if the balance relies on new tech to be introduced, then it implies that the current weapons will all be garbage when this happens. No, mechs needs to perform with the current weapons, then the new weapons needs to be in line with the current power level. Just different.

Edited by Duke Nedo, 13 March 2017 - 11:24 AM.


#27 Grus

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Posted 13 March 2017 - 12:48 PM

View PostMonkey Lover, on 13 March 2017 - 11:08 AM, said:


They didn't say anything

Side note your weapons have the same dps and dph as IS weapon. Of course yours are still less slots ,weight and more range.
says the IS that can out trade at longer ranges than clan.

#28 Lupis Volk

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Posted 13 March 2017 - 01:03 PM

View PostClownwarlord, on 13 March 2017 - 12:03 AM, said:

Correction the both lost some or all.

Inner Sphere:
http://static.mwomer...re%20Quirks.pdf

Clan:
http://static.mwomer...an%20Quirks.pdf

Those are from one of the news blurbs on the front page.

Okay, thanks for that. My sky may still be falling but the clammers get it as well. That'll make me happy.

#29 Monkey Lover

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Posted 13 March 2017 - 01:08 PM

View PostGrus, on 13 March 2017 - 12:48 PM, said:

says the IS that can out trade at longer ranges than clan.


If you're getting out traded by IS you're doing it wrong. Try the Clan ppc and put down the clpl .
Posted Image

Edited by Monkey Lover, 13 March 2017 - 01:10 PM.


#30 Y E O N N E

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Posted 13 March 2017 - 01:10 PM

ERLL is the preferred weapon at extreme long.

#31 Hobbles v

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Posted 13 March 2017 - 01:22 PM

The adjustment of base stats to make up for lost agility quirks in most cases never happened on the pts. I have the feeling when the skill trees goes live this will still be the case.

Example orion vs orion 2iic. Orion has significant agility quirks and the iic does not. On the pts quirks were removed and they had the SAME base stats.

Pretty much every IS heavy had the same nerf except for grasshoppers acceleration.

The Argument that lost quirks will be made up for via base stats is BS. As they didn't even bother to adjust most of the mechs for the pts

#32 Weeny Machine

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Posted 13 March 2017 - 01:39 PM

View PostHobbles v, on 13 March 2017 - 01:22 PM, said:

The adjustment of base stats to make up for lost agility quirks in most cases never happened on the pts. I have the feeling when the skill trees goes live this will still be the case.

Example orion vs orion 2iic. Orion has significant agility quirks and the iic does not. On the pts quirks were removed and they had the SAME base stats.

Pretty much every IS heavy had the same nerf except for grasshoppers acceleration.

The Argument that lost quirks will be made up for via base stats is BS. As they didn't even bother to adjust most of the mechs for the pts


In case of the heavy mech class I hope that the class in general gets less agile. It is crazy how fast they turn. They behave more like oversized mediums than heavy battlemechs which is ridiculous. This and their firepower combined and armour is the reason why they have pretty much no weaknesses...which is not really balanced

#33 Grus

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Posted 13 March 2017 - 04:28 PM

View PostMonkey Lover, on 13 March 2017 - 01:08 PM, said:


If you're getting out traded by IS you're doing it wrong. Try the Clan ppc and put down the clpl .
Posted Image


So don't use a pinpoint point and click weapon that should be out ranging the competition anyways to something that can be dodged and will not apply all damage to the spot it hits... and has a slower rate of fire.. and has more heat... if we had a more open map design then id agree with you 100% but since we have WAY to much cover currently I have to disagree. Since assaults/heavy are so easily countered by light mechs (hit register) it's not in the best interest to find a diffrent line of fire solo or with a similar buddy built the same. Then the main group just deathballs your team and GG. Btw where is my Locust IIC? I want a clan light that can carry almost half its weight in lasers...

#34 oldradagast

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Posted 13 March 2017 - 05:15 PM

View PostRestosIII, on 12 March 2017 - 11:47 PM, said:

So what you're saying is that we need to wait until around fall for underperforming mechs to get buffed. I'd rather not wait that long, if I'm brutally honest.


And most customers won't wait that long, either.

Seriously, what exact data does PGI need to gather for months on end that might give them a hint that junk mechs without quirks are junk? Then again, they've never demonstrated much skill with data in the past...

#35 WolvesX

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Posted 13 March 2017 - 05:55 PM

Called it: https://mwomercs.com...erformers-pts3/

#36 Grus

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Posted 14 March 2017 - 10:14 AM

View PostKiran Yagami, on 13 March 2017 - 10:06 AM, said:


That's because it's not. It's just giving clan mechs the option of having whatever quirks they want and forcing IS players to recoup their lost quirks via the firepower tree. So IS went down, clan went up. Balance is actually going to be much, much worse.


So. With you confirming that IS is at an advantage right now, I don't see how you can say this isn't evening the scales a bit.

#37 Grus

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Posted 14 March 2017 - 10:19 AM

View PostLazy Badger, on 13 March 2017 - 10:01 AM, said:

I get PGI's mentality of "they can make those quirks back up in weapon tree"

But here's the thing, it makes the weapon tree mandatory for IS then. So much for the illusion of choice. Any chasis that are balanced around their weapon systems, are forced to take the weapon tree.

As someone who plays almost all clans, I can skip the tree if I want. Mobility and toughness increased by the pure merit of being clan tech. Doesn't seem like balance, or even a very fair system for IS.

Which is a shame.


Not realy a shame.

As for the "choise" I'd agree with you if I ever saw a FP drop with anything other than warhammers,grasshoppers,black knight, wolfhound and pirates bains in the IS drops.... oh and nothing but laservomit... so yeah, looks like the IS crutch is being removed. AND I'm ok with that.

#38 R Valentine

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Posted 14 March 2017 - 10:19 AM

View PostGrus, on 14 March 2017 - 10:14 AM, said:

So. With you confirming that IS is at an advantage right now, I don't see how you can say this isn't evening the scales a bit.


At what point did I "confirm that IS is at an advantage right now"? All I said is, IS would have gone down had the skill tree gone live and clan would have gone up. What you chose to extrapolate was yours and yours alone. Clan is already in a strong spot. They don't need to go up, and IS certainly doesn't need to go down.





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