- The cost is absurd. The initial cost, the cost to respec into nodes you hadn't gotten before, are both too high. The respec cost into nodes you've already gotten is arguably too high.
- The loss of balance between clan and IS, as well as heavily quirked Mechs being "normalized" to lose a lot of their quirks for the sake of the new tree, will screw up the balance that PGI has gotten us to so far.
- The ability to essentially get all the modules is still baffling to me.
- The trees themselves are not the trees that everyone wants. Most polls I have seen, the vast majority don't like the web design of the new trees, despite what PGI seems to think. Most people would prefer either the current tree or a linear tree.
- The biggest advantage of the new tree would be the removal of Rule of 3, which could be done without the new tree. Similarly, increased TTK could be accomplished by giving more armor/structure quirks, increasing baseline armor, and/or fixing the Pinpoint skill to be a 10% armor buff.
- The other changes that are happening with the launch of the new tree (crit changes, engine/mobility desync) could happen without the new tree.
Overall, this isn't a change that the game needs, and doesn't appear to be a change that players want. Even if we did, it hasn't gone through enough testing, and I don't feel that alternatives have been explored enough, or the ramifications of increasing the grind.
I understand that the game needs a grind to drive people to spend money to speed it up, but give us a new grind. Give us a new game mode (like when Faction Play came out) that gives us a new reward system to work through. Give us new Mechs to level up. Don't force us to regrind old Mechs. Instead of driving players to purchase premium time, you'll drive players away from the game.
The new skill tree system isn't ready, isn't what players want, comes with prices we don't want, and overall will just be a detriment to the game if released on the 21st.