Thank you PGI for the decision to take your time to tune the skill system.
While I think the last iteration on PTS was already OKish, it had some quirks still to be ironed out, aswell as the mentioned hardship for mech rich module poor players.
I really have high hopes for the skill system and really want it to be good and we are already getting there.
I am surely willing to put in more effort on the PTS if needed and I hope many fellow players see it the same way.
Please keep up the good work on the system and hopefully in a short time we can have this on live servers.
1
Thanks Pgi For Taking Time To Tune It!
Started by Hoshi Toranaga, Mar 14 2017 02:54 AM
4 replies to this topic
#1
Posted 14 March 2017 - 02:54 AM
#2
Posted 14 March 2017 - 05:23 AM
I honestly only want 3 things at this point from the new skill system.
- Don't add more grind. Be it re-grinding mechs or punishing people for respecing. Grind is not content.
- Don't nerf the underperforming mechs. I have no idea why they thought that was a good idea, but it is just silly and will kill diversity and interest in the game
- Don't create a new skill system that lacks clear ROLES. I mean, come on; "role warfare" is supposedly one of those long-forgotten pillars of the game. Can't we have clearly defined roles in the skill system instead of a single, big, tangled maze of junk nodes and false choices that leads to the about the same outcome every time?
Ah, well... we'll see what happens, I guess.
- Don't add more grind. Be it re-grinding mechs or punishing people for respecing. Grind is not content.
- Don't nerf the underperforming mechs. I have no idea why they thought that was a good idea, but it is just silly and will kill diversity and interest in the game
- Don't create a new skill system that lacks clear ROLES. I mean, come on; "role warfare" is supposedly one of those long-forgotten pillars of the game. Can't we have clearly defined roles in the skill system instead of a single, big, tangled maze of junk nodes and false choices that leads to the about the same outcome every time?
Ah, well... we'll see what happens, I guess.
Edited by oldradagast, 14 March 2017 - 05:23 AM.
#3
Posted 14 March 2017 - 12:16 PM
Thank you PGI for listening.
I have been partially vocal about the economics of the new skill tree and how it could have harmed those that spent years mastering large stable. This response was well thought out and said exactly what needed to be said.
Now, I don't think we could have gotten to this point with out the 2 test runs and all the accumulated feed back both good and bad.
That being said, I still look forward to the remaster skill tree and the removal of the rule of 3.
I am appeased and I thank you!
I have been partially vocal about the economics of the new skill tree and how it could have harmed those that spent years mastering large stable. This response was well thought out and said exactly what needed to be said.
Now, I don't think we could have gotten to this point with out the 2 test runs and all the accumulated feed back both good and bad.
That being said, I still look forward to the remaster skill tree and the removal of the rule of 3.
I am appeased and I thank you!
Edited by Kali Rinpoche, 14 March 2017 - 12:20 PM.
#4
Posted 14 March 2017 - 03:48 PM
I'd like to know what exactly PGI is going to change.
"They had a long meeting" and the price structure was a topic, but what more?
I'm afraid we could be projecting our wishes into the future changes and be even more disappointed in the end.
I for my part would like to see something more linear with diminishing returns and where each line is worth the same per node (like in 2 nodes for full hill climb vs. 7 nodes for full speed tweak).
But I'd also like to keep the reduced agility and see the considered base hill climb ability implemented.
I'm sure some users might disagree in their wishes with mine.
"They had a long meeting" and the price structure was a topic, but what more?
I'm afraid we could be projecting our wishes into the future changes and be even more disappointed in the end.
I for my part would like to see something more linear with diminishing returns and where each line is worth the same per node (like in 2 nodes for full hill climb vs. 7 nodes for full speed tweak).
But I'd also like to keep the reduced agility and see the considered base hill climb ability implemented.
I'm sure some users might disagree in their wishes with mine.
#5
Posted 14 March 2017 - 11:22 PM
While we wait, cant you unlock the skill trees on all mechs, effectively dropping the requirement of 3 chassis while we wait for the new skills?
No one was complaining about that, so why cant you just unlock that for now since you are going to do it any way?
Pretty please with sugar on top? =)
No one was complaining about that, so why cant you just unlock that for now since you are going to do it any way?
Pretty please with sugar on top? =)
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