
I'd wish for two things here:
- Please, wait with the quirk nerfs until you are simultaneously adjusting the base techs. There is absolutely nothing to gain by making balance worse while we wait for it. Engine decoupling does not justify this, nor does the crit system alone.
- Go over the quirk adjustments again. They are inconsistent and there are many casualties. The result is bland. Variety is hurt, fun niche builds are gone.
The big winners: mechs that don't lose any (important) quirks (often because they didn't have any, because they were so good in the first place that they didn't need any). These either have the ability to swap engine to an optimal rating, or they are equipped with a locked engine that is near enough to the optimal value for their weight (or a small one so that the engine desync is near an agility buff).
ACH
JR7-IIc
HBK-IIc
HBR
EBJ
NGR (hard to see the agility values in that pdf, but doesn’t look far from TBR)
MAD-IIc
HMN
SNV
HGN-IIc
DWF
Oops. All clan mechs, including the best mechs in the game.
We also have other winners in the lottery, mechs that weren't necessarily top performers but also didn't lose anything too significant.
WLF-2 (keeps armor and heat gen)
COM-TDK (not nerfed)
JR7-O (5% heat gen is rather ok, it doesn’t run that hot)
FS9-E (doesn’t lose heat gen like other FS9s)
CN9-YLW (only loses velocity)
GRF-2N (only loses velocity)
DRG-Flame (loses velocity and duration, can build around that)
CPLT-A1 (only loses velocity)
JM6-DD/S (loses only laser quirks)
TDR-T (was rekt be huge range nerf previously but didn’t lose anything this time)
GHR-5P (loses range and duration, but I run LPLs on mine)
WHM-BW (only velocity nerfs, not too bad)
CTF-IM (range and velocity, could have been worse)
BL-6/6B/7-KNT (gets to keep heat gen)
BLR-2C (only loses range)
STK-M/3FB (mostly untouched)
CP-10-Q/Sleipnir (mostly untouched)
MAL-1R (only missile nerfs)
KDK-3 (reduced agility, but can equip smaller engine and bring moar guns)
Now to the big losers. These mechs all lose significant quirks to their common builds. I have not bothered about moderately nerfed mechs in between the lucky ones above and this list.
RVN-4X/2X (huge nerfs to duration)
FS9-S/A (no agility bonuses AND loss of heat gen)
COM-3A (15% missile cooldown nerf!)
LCT-1V/3M/1E/1M/PB (various important nerfs, heatgen, range, cooldown)
CDA-2A/3F (huge nerf to ML duration
BJ-3/1X/1DC/A (loses 5-20% heat gen)
VND-1AA/1R (loses heat gen and ppc velocity)
CN9-AL/D (AL loses 10% heat gen and D loses 15% shotgun cooldown)
CRB-27B (loses heatgen)
ENF-4R (heat gen and duration)
HBK-4H/4P/4J/GI (cooldown, heatgen, range, duration in various amounts)
TBT-5J/5N/7K (large nerfs to heatgen)
GRF-E/M (sparky loses heat gen and duration, 3M loses 10% dps)
SHD-2H/2K/GD (2H loses 10% dps, 2k/gd loses heatgen and cooldown)
WVR-6R/6K/Q (6k loses duration, 6r loses dps, q multiple nerfs lol)
DRG-1N/5N/Fang (1N/5N/fang loses dps)
QKD-5K/IV4 (5K loses 10% heat gen, IV4 loses 10% dps, other qkd loses 5% heat gen)
CPLT-J/K2 (jester loses heat gen and duration, poor k2 loses range, vel, duration)
JM6-A/FB (A loses characteristic velocity, FB loses duration and ppc vel)
CTF-1X (heat gen and duration)
GHR-5H/5N (heat gen nerfs on hot mechs)
WHM-6R/6D/7S (poor whammys get hit again, heat gen on 6D/7S, CD on 6R)
BL-7-KNT-L (heat gen on hot mech)
MAD-3R/5D/BH2 (heat gen, ppc velocity, range in varying amounts)
AWS-8R/9M (10% dps nerf on 8R, heat gen and velocity on 9M)
ZEU-9S (cooldown and heat gen)
BLR-1G/1GHE/3M/1S (big nerfs to heat gen, 1G very close to rekt)
STK-3H/4N (big nerfs to heat gen and range for the 4N)
MAL-1P/2P/MX90 (10% heat gen, 15% duration on 2P… multiple nerfs to mx90)
BNC-3E/3M/LM (heat gen nerfs)
AS7-BH/RS/S (heat gen nerfs)
KGC-000B/0000/000 (lost dps)
ADR (lost heat gen)
IFR (lost heat gen)
SHC (lost heat gen)
SMN (lost speed, heat gen)
TBR (reduced agility)
WHK (reduced agility)
KDK-1/5 (reduced agility, lost quirks)
This list includes most of the top performing IS mechs, and a few unlucky clan mechs. I browsed rather quickly over the clan pdf and it was bloody hard to read because the text was tiny and didn't have the resolution to scale when I zoomed in.
Finally, a few mechs were totally rekt:
CDA-2B/3C/X-5 (totally rekt just, loses multiple defining niche quirks per variant)
HBK-4SP (15% heat gen, 20% dps, 10% spread…. Oh dear)
TDR-5S/5SS/9S/9SE (multiple huge nerfs to important attributes. RIP)
AWS-8Q/8T (huge nerfs to niche quirks)
KDK-2/4/SB (reduced agility, lost lots of durability quirks)
Now, if we apply some tin foil here I'll just make one observation.
* CDA's are rekt. Assassins are on sale.
I am sure the list is not perfect, but good enough to make a point?
Cheers!
Edited by Duke Nedo, 13 March 2017 - 09:52 AM.