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Civil War Update Details!


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#261 Cpt Contego

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Posted 15 March 2017 - 04:46 PM

View PostS0ulReapr, on 15 March 2017 - 03:42 PM, said:


Unfortunately, the Skill Tree has been delayed indefinitely and may not be in the game before the Civil War update, so IS will be very overpowered if that is the case.


Maybe, on the other hand they might have the tree sorted out in time to be released at the same time.
Time will tell, for now let's just go have fun :)

#262 Arkhangel

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Posted 15 March 2017 - 04:49 PM

Honestly, i'd say release it a month or at least a couple weeks before it. give us time to get used to the new system and quirks, THEN gives us the upgraded weapons

#263 VonBruinwald

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Posted 15 March 2017 - 04:56 PM

I like how this dropped without warning.

I also like how the mercs who are claiming neutrality and that this is massively unfair to the clans are all currently contracted with the clans...

Methinks perhaps these 'mercs' are clanners in disguise. Wolves among the sphere if you will...

#264 Nimnul

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Posted 15 March 2017 - 05:03 PM

View PostArkhangel, on 15 March 2017 - 04:35 PM, said:

Nim, if the IS is so much stronger... why are the Clans always Advancing INTO it, regardless of any changes? answer that.


Because many of the pugs do not play aggressively enough. Do not give time to cool down. Run right into the enemies shoot, and defend yourself with your hands. 100% victory. This is a question of the not correct tactics. You can not stand and give clans a shot.

View PostChris Puetz, on 15 March 2017 - 04:43 PM, said:

Why do you think so, most of the Competetive Units use Clan Tech, why they do that?
When it is soooooo bad?
If there comes to afight between 2 Units in the same Skillclass, the Clan Unit wins more then the IS Unit! That is fakt!


It's because of psychology. It is on the side of the clans. People play passively in the majority. LRM is a vivid example of this.

According to our statistics. Win an equal team of MJ12 for example, or EVIL is much more difficult if they are a sphere we are a clan, and it's easier the other way around.

Edited by Nimnul, 15 March 2017 - 05:06 PM.


#265 I cant want to

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Posted 15 March 2017 - 05:09 PM

it is nice to see all these new shinies for both sides, but there is still one core weapon system missing for the IS - melee

an atlas with a 20 damage punch would be rightly feared, and having melee attacks might even prompt the IS pilots to push into the clanners...

#266 Nimnul

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Posted 15 March 2017 - 05:19 PM

View PostVonBruinwald, on 15 March 2017 - 04:56 PM, said:

I like how this dropped without warning.

I also like how the mercs who are claiming neutrality and that this is massively unfair to the clans are all currently contracted with the clans...

Methinks perhaps these 'mercs' are clanners in disguise. Wolves among the sphere if you will...


I found the right thought for this. For pugs, the balance is on the clan side. For teams, the balance is on the sphere side. Now there is the Star League. Do you know the assault whom all take? This is Batlemaster... See batle https://www.youtube....A5Qb-qDw/videos

With the release of new weapons. We will not see clans in the leagues ...

Edited by Nimnul, 15 March 2017 - 05:26 PM.


#267 Edward Hazen

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Posted 15 March 2017 - 05:22 PM

View PostArkhangel, on 15 March 2017 - 04:35 PM, said:

Nim, if the IS is so much stronger... why are the Clans always Advancing INTO it, regardless of any changes? answer that.


Because less organized IS units play FW.

View Postchaothulhu, on 15 March 2017 - 05:09 PM, said:

it is nice to see all these new shinies for both sides, but there is still one core weapon system missing for the IS - melee

an atlas with a 20 damage punch would be rightly feared, and having melee attacks might even prompt the IS pilots to push into the clanners...


Until it gets gutted by a Kodiak. Remember Clans can make melee attacks too.

Edited by S0ulReapr, 15 March 2017 - 05:23 PM.


#268 Sardauker Legion

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Posted 15 March 2017 - 05:22 PM

View PostNaglinator, on 14 March 2017 - 12:03 PM, said:

So the IS gets all the normal, cooler lasers and now ALL the ER variants. Leaving the clans with just the new heavy variety which are too hot regardless(ER PPCs will laugh at the Heavy Larges heat). The IS gets all the good AC's and now all the Ultra variants and Rotary. Clans get same ****** UAC's... There is too much PPC/Guass boating so guess what THREE new PPCs and TWO new guass. Yeah, that'll fix the meta. Oh yeah, ALL IS weapons. Clans get the ATM, good thing PGI learned how to code multipe ammo types.. oh wait no. They didnt. So are they streaks, lrms, srms?? Probably just SRMS with more dmg... But that's alright, the clans get new armour types... nope wait... IS.... Oh i forgot, game is now balanced 'cause both sides get the same machine guns....

Outside of Mech 2 Mercs, this was the only 3050 game and it was neat to have some asymmetry. Guess not anymore.


As far as i understand, the Clan still lead in Pulse Weapons, there is no release of IS X pulse lasers.
But yes, looks like boosting IS to reach Clan standards. We will see.

#269 Racerxintegra2k

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Posted 15 March 2017 - 05:30 PM

View PostNimnul, on 15 March 2017 - 04:16 PM, said:


We from the IREX unit win for either side. And yes the balance is now broken. IS is stronger than clans. If you lose for IS. You are crayfish. These unreasonable quirks violated the balance. There are tactics that leave no chance for the clans. Because of the heating, they can not shoot more than once.

The balance is made for losers who are always losing. What do we have now?
1. The sphere has magic quirks.
2. The sphere has more heat capacity.
3. The sphere has more capacity by weight.
4. The weight of the drop is more.
5. The sphere has the same motor. (Does not explode anymore.)
6. Sphere has the same distance.
7. The sphere has the best ballistic. Clans do not have ballistics. Ballistics of the clans is Kodiak. But no one takes it because of weight. Other bellows can not allow ballistics due to the wedge, and a strong blur of damage.
8. Clans do not have strong lights, like a sphere. Jener was killed.
9. Clans do not have light 20 tone.
10. The sphere gets more good weapons ....
11. Skills take away from the clans distance, cooldown, and seismic. Maybe speed or armor.
12. Clans no have mechs with good hardpoints. Such as a grasshopper, batlemaster, warhammer. All the clan's mechs bellows or chicken or weapons in their hands. And this is a mockery.
13. Laser duration... and pulse laser duration hit like gauss.

You fools if you think the sphere is weaker. It has always been stronger than the clans it should be nerf already today.

PS: I'm not afraid of innovations. We are mercenaries. We will go beyond the sphere and we will destroy even easier. But I'm afraid of losing friends, who are loyalists for the clans.This may be the last straw for many. Or, enter more weapons for the clans.



This guy is lit af .... he is just plain wrong on so many levels. Since when does the IS have the same engine as clans ? or more distance ? maybe a handful of quirked ERLL mechs but any other weapon type they are out ranged. The really funny one is IS has more capacity for weapons ???

#270 Sardauker Legion

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Posted 15 March 2017 - 05:32 PM

View PostGabriel Phoenix, on 15 March 2017 - 01:07 PM, said:

Look IS has more toys, mech, upgrade ( since they can change they armor and weight), Engine changes, and they had more quirks with your mech. We clan mech had - quirks for years and had no quirks as well. I don't want to hear we had more toys when you guys had way more stuff to mess with.


In theory now IS may unlock own Omnimechs.

#271 Arkhangel

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Posted 15 March 2017 - 05:35 PM

View PostS0ulReapr, on 15 March 2017 - 05:22 PM, said:

Because less organized IS units play FW.



Until it gets gutted by a Kodiak. Remember Clans can make melee attacks too.

no, Clanners wouldn't. it's agaist Zelbrigen. also.. those claws are for show. they'd snap off.

it's a totem mech, not a melee mech.

Edited by Arkhangel, 15 March 2017 - 05:36 PM.


#272 HUNTERS MOON

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Posted 15 March 2017 - 05:38 PM

If the FED COM Civil war is coming this July, 2017, then in game several things should already have been noticed to have happen:

1. Where are the Wolves in exile? Clan wolf should have split up by 3058. The wolves in exile should be on the inner sphere side on Arc Royal.

See http://www.sarna.net...The_Refusal_War

2. Clan Smoke Jaguar should already be destroyed or soon be. To have any real Clan Smoke Jaguar beyond 3060 is strange.

"With the death of Lincoln Osis, the Smoke Jaguar Clan effectively ceased to exist."

See http://www.sarna.net..._Smoke_Jaguars.

3. Where are the other clans?

Nova Cats: http://www.sarna.net...-_Clan_Nova_Cat

Steel Viper: http://www.sarna.net...lan_Steel_Viper

Blood Spirit: http://www.sarna.net...an_Blood_Spirit

Snow Raven, Star Adder Fire Mandrills..I get why Clan Coyote is missing.

My point is that PGI doesn't seem very interested in maintaining any sense of story here.

Its all mech packs and mech packs...

Please put some effort into this story.

Edited by HUNTERS MOON, 15 March 2017 - 05:40 PM.


#273 Nimnul

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Posted 15 March 2017 - 05:48 PM

View PostRacerxintegra2k, on 15 March 2017 - 05:30 PM, said:



This guy is lit af .... he is just plain wrong on so many levels. Since when does the IS have the same engine as clans ? or more distance ? maybe a handful of quirked ERLL mechs but any other weapon type they are out ranged. The really funny one is IS has more capacity for weapons ???


Ever since the update ...

Posted Image

LIGHT ENGINE

An Inner Sphere engine that can survive the loss of a side torso as it only occupies 2 critical slots in each side. Lighter than a standard engine, but heavier than an XL.


Posted Image

ER SMALL LASER / ER MEDIUM LASER

Inner Sphere versions of the ER Lasers.

Edited by Nimnul, 15 March 2017 - 05:54 PM.


#274 Edward Hazen

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Posted 15 March 2017 - 05:50 PM

View PostArkhangel, on 15 March 2017 - 05:35 PM, said:

no, Clanners wouldn't. it's agaist Zelbrigen. also.. those claws are for show. they'd snap off.

it's a totem mech, not a melee mech.


According to Sarna.net:

"During the Clan Invasion the rules of zellbrigen lapsed, primarily because the Inner Sphere had no concept of Clan cultural norms and, in some cases, exploited them for "underhanded" victories. By the end of the campaign zellbrigen had all but died out in several Clans, while most still reserve it for inter-Clan confrontations or against worthy Inner Sphere warriors."

#275 HUNTERS MOON

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Posted 15 March 2017 - 05:53 PM

View PostHUNTERS MOON, on 15 March 2017 - 05:38 PM, said:

If the FED COM Civil war is coming this July, 2017, then in game several things should already have been noticed to have happen:

1. Where are the Wolves in exile? Clan wolf should have split up by 3058. The wolves in exile should be on the inner sphere side on Arc Royal.

See http://www.sarna.net...The_Refusal_War

2. Clan Smoke Jaguar should already be destroyed or soon be. To have any real Clan Smoke Jaguar beyond 3060 is strange.

"With the death of Lincoln Osis, the Smoke Jaguar Clan effectively ceased to exist."

See http://www.sarna.net..._Smoke_Jaguars.

3. Where are the other clans?

Nova Cats: http://www.sarna.net...-_Clan_Nova_Cat

Steel Viper: http://www.sarna.net...lan_Steel_Viper

Blood Spirit: http://www.sarna.net...an_Blood_Spirit

Snow Raven, Star Adder Fire Mandrills..I get why Clan Coyote is missing.

My point is that PGI doesn't seem very interested in maintaining any sense of story here.

Its all mech packs and mech packs...

Please put some effort into this story.


As a Wolf in Exile I should be able to play with the inner sphere by now.

#276 AncientRaig

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Posted 15 March 2017 - 05:56 PM

View PostNimnul, on 15 March 2017 - 05:48 PM, said:


Ever since the update ...

Posted Image

LIGHT ENGINE

An Inner Sphere engine that can survive the loss of a side torso as it only occupies 2 critical slots in each side. Lighter than a standard engine, but heavier than an XL.

I don't get you. Clanners have no mechs with good hardpoints? ********. You have plenty of mechs with good hardpoints. The LFE is still heavier than an XL engine, the IS versions of your weapons are heavier and worse in general, and most of our "new toys" aren't really all that insane. MRMs are super heavy, rocket launchers only carry one salvo, RACs will be very hit or miss on how useful they are, etc. etc. Seriously, I don't get why you Clanners are so salty. The IS is getting slightly, very very slightly, closer to being on equal footing with you, which is what happened during the 3060 time period, and because you might not have completely 100% ultra super better tech, IS mechs are suddenly super OP?

#277 Joshua McEvedy

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Posted 15 March 2017 - 05:58 PM

View PostChris Puetz, on 15 March 2017 - 01:05 PM, said:

So there is still a need to nerf Clan equipment to make the Mechs equal in fighting conditions!


But IS mechs should NOT be equal to Clan mechs in fighting conditions!

#278 Edward Hazen

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Posted 15 March 2017 - 06:02 PM

View PostJoshua McEvedy, on 15 March 2017 - 05:58 PM, said:


But IS mechs should NOT be equal to Clan mechs in fighting conditions!


Correct, this is "A BATTLETECH GAME".

#279 AncientRaig

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Posted 15 March 2017 - 06:04 PM

View PostS0ulReapr, on 15 March 2017 - 06:02 PM, said:

Correct, this is "A BATTLETECH GAME".

MWO hasn't been a Battletech game in a LONG time, it's just been wearing the skin of one that it butchered in a back alley. To quote a man who I occasionally agree with with, "Nevermind "where's the balance?", where's the Battletech, b****?"

Edited by Sidefire, 15 March 2017 - 06:08 PM.


#280 ZeroX908

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Posted 15 March 2017 - 06:12 PM

Considering PGI intentionally left out the production year of the HAG's, I believe that with the seemingly unbalanced division of new tech and weapons for clan and sphere, the clans will be given some leeway (i.e. alter or remove some of the weapon or crit slot nerfs). Plus if IS weapon quirks are getting removed, that on its own should make a huge difference. At first glance I admit that I was worried (as a clan loyalist) about further faction imbalance. Apparently PGI does not think clans will need the HAG post patch so I am more interested with how existing tech may or may not be altered to counteract the new IS tech.





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