Jump to content

Nova Top Speed World Record?


13 replies to this topic

#1 Pur

    Member

  • PipPipPipPipPip
  • 188 posts

Posted 12 June 2017 - 09:05 PM

Posted Image

#2 Fox With A Shotgun

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,646 posts

Posted 12 June 2017 - 09:06 PM

View PostKing Harkinian, on 12 June 2017 - 09:05 PM, said:

Posted Image

And it's about to come to an abrupt halt thanks to the wall in front! :D

#3 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 12 June 2017 - 09:32 PM

And people say the Firemoth would be too fast for the game. ;)

#4 Kangarad

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 573 posts
  • LocationIn the Mechlab, adding more Double Heatsinks.

Posted 12 June 2017 - 09:33 PM

but, how?

#5 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 12 June 2017 - 09:36 PM

View PostKangarad, on 12 June 2017 - 09:33 PM, said:

but, how?


He probably got stuck on some terrain after using jump jets.

#6 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 12 June 2017 - 10:36 PM

It’s a Bird… It’s a Plane… It’s Superma...no wait...it's a Nova!

#7 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 13 June 2017 - 12:16 AM

I saw this happen when you get stuck on terrain, then the speed indicator goes wild.. its a bug..

But good to know that the system is ready for 200kph+ mechs ;-)

#8 Ced Riggs

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 825 posts
  • Locationunclear, mech stuck in bay.

Posted 13 June 2017 - 01:20 AM

View PostVellron2005, on 13 June 2017 - 12:16 AM, said:

I saw this happen when you get stuck on terrain, then the speed indicator goes wild.. its a bug..

But good to know that the system is ready for 200kph+ mechs ;-)


Dasher Dasher Dasher Dasher Dasher Dasher HNNNNNNNNNNNNNG

#9 Fox With A Shotgun

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,646 posts

Posted 13 June 2017 - 01:54 AM

View PostCed Riggs, on 13 June 2017 - 01:20 AM, said:

Dasher Dasher Dasher Dasher Dasher Dasher HNNNNNNNNNNNNNG


Stuff that.


#10 Ced Riggs

    Member

  • PipPipPipPipPipPipPip
  • The Wolf
  • The Wolf
  • 825 posts
  • Locationunclear, mech stuck in bay.

Posted 13 June 2017 - 02:08 AM

View PostFox With A Shotgun, on 13 June 2017 - 01:54 AM, said:


Stuff that.
... with the means of our current time frame, Fire Moth. Within the means of my hopes, dreams and more, YES.

#11 Pur

    Member

  • PipPipPipPipPip
  • 188 posts

Posted 13 June 2017 - 11:29 AM

You can hit certain angles of objects, particularly when falling down from high jump jet maneuvers, that allow for these sorts of speeds.

It's not so much about getting stuck ,it's about landing perfectly on the edge, but without the momentum to carry you forward the last meter or so.

Basically this screen shot was taken after doing a max fuel jump jet, hitting edge of HPG top, and sliding down. If you slide correctly you can get these sorts of numbers (these speeds take a bit of time to 'build up' but we're talking fractions of a second here).

#12 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,976 posts
  • LocationOn the farm in central Minnesota

Posted 13 June 2017 - 11:40 AM

View PostKing Harkinian, on 13 June 2017 - 11:29 AM, said:

You can hit certain angles of objects, particularly when falling down from high jump jet maneuvers, that allow for these sorts of speeds.

It's not so much about getting stuck ,it's about landing perfectly on the edge, but without the momentum to carry you forward the last meter or so.

Basically this screen shot was taken after doing a max fuel jump jet, hitting edge of HPG top, and sliding down. If you slide correctly you can get these sorts of numbers (these speeds take a bit of time to 'build up' but we're talking fractions of a second here).


It isn't just the edge effect though. Mining and HPG are great for that particular effect. Used to be really common on Bog too, but I haven't seen it there since they redid the map.

There are several "Velcro" spots where the same thing happens (see Vellron's post above) regarding the speed readout but you are stuck. Iv'e seen in occur if you jump under the platforms at I-9 on Terra, right up against the rocks. Ya get lodged in there and your speed keeps going up though you are stuck fast. Same thing if you jump and land just right in the junction of the left ramp and back wall of the area, just outside of the base spawn, on Vitric. Same thing in certain spots behind the gun on Hellbore. Used to be a spot in upper city on the citadel side of the map, on River City, against one of the buildings by the channel; but I think they fixed that one. There are other's I am sure.

Edited by Bud Crue, 13 June 2017 - 11:41 AM.


#13 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 13 June 2017 - 01:02 PM

The irony is that his Mech is named "Breaker" too! :lol:

#14 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 14 June 2017 - 06:52 AM

View PostFox With A Shotgun, on 13 June 2017 - 01:54 AM, said:


Stuff that.


Hooray mix-tech?

There is also an IS Locust with a 240-rated engine, and no mix-tech.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users